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  1. good stuff thread.

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  2. The Disney Thread

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  3. General Movie Thread

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  4. What Have You Bought?

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  5. Netflix

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  6. bad stuff thread.

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  7. General TV Thread

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  8. Job woes/wins

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  9. The Wrasslin' thread

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  10. Tattoos

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  11. Lego!

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  12. The Traitors

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    • 76 replies
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  13. The Last of Us (TV)

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  • Posts

    • Hey! Don't lump me in with that. Lil Gator Game is great! ...That's all I've got. They're generally big for the sake of being big, and get rid of more intricate level design to do so. Also, my favourite series are slowly morphing into one big blob of empty fields, and it's depressing.
    • Makes complete sense to me, and I thought the TGAs trailer pretty heavily implied that would be the case, what between the title, showing one massive flat open area (a staple of all open worlds ), and especially with the different ways your mount would interact with the environment. It's the only way I really think you could go "bigger and better" than World from a more objective technical and marketing POV (but not necessarily from an actual quality POV, jury's out on that I guess), I don't think you could make those zones much bigger without it being a bit confused about what it wants to be. I do think it's the right move for Capcom after World purely because of how big that game got sales-wise, but if that wasn't the runaway surprise success that it was, then I would think this sort of move would be super risky. Still, though, sucks for those that aren't fans of open worlds in their games if it's not handled the right way (will always struggle to understand the "all open worlds are bad" tribe though). I do think that there's a way to do it right here in the same way that I think there is a way to make a great open world Pokémon game, but ultimately the quality level it reaches relies on Capcom, as there's some great potential hunts to evolve between biomes, new environmental hazards turning up and phases, like imagine chasing a critter into one biome vs another and them adapting to that biome in a way that is unique, would add tremendous replayability. I will say I think it's going to be easier for them to plug more MTXs and the like into an open world vs with zones, though. Curious about how an eventual DLC works if it's going to be open world, though, is it just going to be an alternative open world, a massive zone accessed through a menu, or haphazardly taped onto this one? 
    • Please the let the two stakes changed be the ante increasing ones, please the let the two stakes changed be the ante increasing ones, please the let the two stakes changed be the ante increasing ones!
    • Well, that's an easy pass for me, if true. I already think Worlds' maps are too large.
    • For me an open world is exactly the type of world I would want for a Monster Hunter game.
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