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  1. Apologies for downtime

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  2. Suggestions

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  3. Questions

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  4. N-Europe turns 25!

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  5. Name Changes

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  6. N-Europe turns 24!

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  7. N-Europe turns 16!

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  8. New Software!

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  9. Style Chooser is back!

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  10. Embed Tweets

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  11. Forum Shuffle

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  12. Spotify Embedding

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  13. Take us N-Ewhere!

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  14. Youtube Audio Tags

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  15. Now You Can Tag Users

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  16. N-E Clan

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  • Posts

    • The year of Shadow continues with his apparent casting in the upcoming movie: https://www.theverge.com/2024/4/15/24131385/keanu-reeves-shadow-the-hedgehog-sonic-3
    • @RedShell Yeah, the original Dead Rising is fantastic. I had a huge amount of fun on it back when it was released on the 360. The sequel is pretty good as well but everything after that turned a bit rubbish. You're right in saying that the amount of zombies on screen back then was super impressive. I think there was an achievement for killing 50,000 of them or something ridiculous like that. I vaguely remember having to drive around in the tunnels in a van and grind the kills that way. That Garfield mod looks hilarious.    
    • Yup, a solid night in the end, nice to see a big win. Been a disastrous couple of seasons since Ted and co. took over, but hopefully we can finish the season strong and kick on.  This team needs some more experienced players around, though, as seen from the spot kick shoving around that went on; it's simply not acceptable. This is what happens when you spend big on a bunch of kids though, I guess, it was good to see Gallagher stepping in but well, there needs to be more to it   Actually heard a bit of Dele Alli's punditry on it around them not showing up to be fighting for the pen late on against United but wanting to nab it off the now joint scorer in the league this season when we're already 4-0 up, it's embarrassing.  But enough of that, crazy stats time: Palmer is the first to score in 7 (!) successive games at the Bridge, and has scored more goals this season for us in the Prem (20) than Havertz did in three combined (19). If he continues to kick on this then I'll consider City's De Bruyne debt paid off by karma 
    • Sprigatito's line looks cute and stylish. Good theming with grass too. I like her a lot. I was hoping the evolutions would resemble the Iberian Lynx a bit more, but "Harlequin cat" is a good theme as well. Fuecoco's line looks cute and goofy, in all the best ways. After the very anthropomorphic starters we've had for the last few generations, it's nice to see one that just looks like a very cool animal again. And yeah, it's very Mexican-themed. The Iberian peninsula has hats that resemble sombreros, but the skull-face on Skeledirge is very Dia de los Muertos. I do not like Quaquaval. They had such a good thing going with that handsome Donald duckling, and then he just turns into a peacock? Bah. The tail does turn into a stereotypical Rio Carnaval parade costume, and the dancing... it has the right idea, but he needs some work to improve: (Disclaimer: I am not Brazillian, I have never participated in Rio's Carnival, nor have I grown up with the culture. But even I can see those hips aren't shaking enough) Anyway, the theme here is clearly "festivities". Meowscarada represents European Carnival, Quaquaval represents Brazillian Carnival, Skeledirge represents the Dia de los Muertos. Seems straightforward to me.
    • Yeah, great little game. Glad to hear you also enjoyed it. Been a while since I posted an update, hmm... let's see if I can remember what I've played...  Well, February got pretty much completely taken over by one game, a controversial game that a lot of people loved to hate, I am of course talking about: Palworld:   While I wasn't exactly sold on it at first, I ended up getting hooked on the damn thing and then couldn't stop playing it! As an early access game (and one made by an inexperienced dev team at that) it obviously has quite a lot of issues, and it's not exactly the most original game ever made *cough* but you know what? Neither of those things stopped it from (eventually) being a lot of fun! Played it for around 100 hours in total and in that time I caught the majority of the Pokém-err... Pals, defeated all bosses and unlocked every achievement. It was the base building aspect that ended up appealing to me the most though, it's super simple to use yet pretty flexible in what it allows you to build. But me being me, I went and made a 15 storey Baby Face tower for my main base: Yep, it was just a bit big: So yeah, base building was really great, and alongside being able to make essentially any shape base you like, there's an assortment of furniture items available to craft for decoration. It's cute how your Pals also help out with constructing stuff and can be assigned to various tasks within the base itself, like planting/harvesting food, manufacturing items or weapons, etc. And depending on the type of Pal/skills, they'll be better suited to certain tasks, it makes collecting and levelling them up feel a lot more worthwhile as a result. Unlike in Pokémon, where I always focus on my team and all remaining Pokémon are just left gathering dust in the storage box, in Palworld you want to have a load of different Pals trained up and then set to your base/s. Another aspect where Palworld seems to make an improvement over Pokémon is in the online play department, although it's not something I personally tested, as far as I'm aware the entire game is playable in co-op. No doubt a contributing factor to the crazy success of this game. Despite Palworld one-upping Pokémon in some areas though, it still needs work, it's an ambitious title with a lot going on and all in a huge open world, Pals can get stuck on parts of the environment, characters will randomly T-pose, all that sort of fun stuff. There were already a few updates back while I was still playing that fixed up some bugs, including a major one where it was possible to capture bosses! That's right, not just the Pals, but their NPC trainers too! Luckily I managed to "catch 'em all" before the fix arrived, an unusual advantage of playing via Game Pass, where patches would be delayed over the Steam version. Oh, quick mention on the music before I move on. For the most part it was basically non-existent, as they were going for that BotW vibe just some light piano here and there. So I'd come to the conclusion that the game wasn't going to offer much in that regard, but then I was hit with this!: Crazy good!
      It's basically the only memorable track from the entire game (for me at least) but yeah, what a belter. Anyway, I stand by what I said about Palworld originally, in that I just hope its success will snap Game Freak out of their rut. It's quite frankly embarrassing how a small rookie studio (regardless of how they went about it) has been able to produce a more entertaining "Pokémon" game than any of the recent titles in that series.
      Game Freak needed a wake up call, and hopefully this is it.   While subbed to Game Pass I noticed Bloodstained: Ritual of the Night had returned to the service, it's a game that I'd previously played through on there and really enjoyed, so I decided to download and check it out again. A couple of hours into it and I was having such a blast once more that I realised I should probably just buy it, so picked up a copy on Steam. It's rare that I replay games, but this one is so good that I simply couldn't resist. I absolutely love it! The visuals, the music, the flow of the game and huge variety of weapons and movesets all make it super replayable. There's only 1 thing wrong with Bloodstained, and that's the atrocious font they used for the dialogue text. Yuck! What were they thinking with that!? I tried searching for a mod to change it to a serif style, something a bit more... Gothic, but there was nothing. I know, that's such a trivial thing to complain about, but it still really annoys me.
      On the plus side, I discovered other mods that helped distract me from the horrible font at least. @Jonnas, I see this is one of your games to play this year, hope you get around to it.   Very briefly revisited Stray to check out a mod that let's you play as Garfield: Game is now 11/10.   No More Heroes III: This also popped up on Game Pass, having already played 1, 2 and Travis Strikes Again, I figured I should finally give 3 a go as well.
      But apart from the combat (which was really good) and the humour (that's so unbelievably stupid it made me laugh, a lot ) it's probably the weakest entry in the series, I just wasn't a fan of the way it's structured. You have several large areas with pretty much nothing in them that are just like hubs for mission markers, you then have to do a number of these repetitive missions to open up the boss battles, that was ok initially, but towards the later stages of the game it got pretty tiresome.  I would've preferred some proper levels to explore with a greater number of enemies to progress through occasionally.
      Anyway, the boss battles and ridiculous story/cutscenes were enough to keep me playing through to the end, but were it not for those things I would've struggled to finish it I reckon.   Dead Rising: Where the hell has this game been all my life?!
      So I randomly purchased this on Steam as I was in the mood for even more silliness after NMH3, and let's just say that this game did not disappoint!
      Playing this for the very first time in 2024 was quite the experience, a fantastic blast from the past, back when big developers were still relatively free to make highly entertaining games without needing to worry about political correctness and all the other constrictive nonsense they have to deal with now. Anyway, won't go into details on what I liked about this game, because that's basically everything! So I'll instead comment on the single aspect that I truly hated and that stops Dead Rising from being absolutely perfect, and that's its boss battles.
      My word, frustrating doesn't even begin to describe how awful they are. Damage sponges that can destroy you within seconds using attacks that are so damn cheap it feels like encountering a cheater in an online game. You need to either possess super human reflexes, or cheese the AI in some way to create a window of opportunity to attack. And even then they can just pull a completely unpredictable move which will be impossible to react to. Infuriating. Terrible bosses aside though, this game is gold. The setting, the freaky characters, the OTT (non-boss) gameplay ... so much fun. I was also super impressed by the amount of zombies on screen simultaneously and the multitude of ways they react to attacks too, that must've been so impressive back in 2006! It still holds up really well today. I completely lost it the first time I threw a metal pipe at one and it got stuck inside them. "Let off some steam, Bennett!" I've come to realise that apart from some indie stuff I actually have a lot more fun playing older games now than modern ones, so I'm going to try and catch up on other classics that I might have missed out on over the years, provided they can be found on PC. Hopefully I'll be able to discover some other wacky gems like Dead Rising.   Well, that's my gaming diary up to now, I think. The only other thing I've been playing regularly alongside everything else is Super Smash Bros. Ultimate, N-E online battles on Saturday's and creating custom stages the rest of the time I'm on it.
      Yep, still addicted to making those, here are some screens of my latest creations:
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