Editorial: Why The Ban Is Wrong


Posted by Conor - Jun 20th 2007 02:18



"Banning a game is a distraction, recasting the problem in unrealistically simple terms that do nothing to address the reality of the complex world."

Why ban Manhunt 2? The reason, according to BBFC, gaming's regulatory body who yesterday declared they were refusing to rate, thus banning, Rockstar's sequel in the UK, is that it 'would involve a range of unjustifiable harm risks, to both adults and minors... [that] would be unacceptable to the public.' Their reasoning, vague assessments about stalker gameplay and dangerously bleak tone, is as shallow as the recent howling denouncements of violent videogames that we suspect influenced the decision: any able-minded person can see that. Whether games are violent or fluffy, good or bad, comfortable or upsetting, a ban is never the answer. Censorship is never acceptable.

We live in violent and unsettling times. Teachers are searching students for knives, children barely into double figures are hurting perfect strangers for kicks and then posting the video online so others can get some entertainment on their break and post banal comments, before getting it on their phone and laughing in the pub with their mates. Many young people are involved in shootings and beatings, fueled by a culture of drugs and alcohol, the newspapers regularly report horrible tales of pensioners being attacked for change, or some urban youth maimed for walking on the wrong side of a neighbourhood.

And we live in a culture that tolerates and celebrates violence. But the problem is not with the games, films and music that replicate and fetishize violence, it's at the core of the common modern condition. Excessively violent societies are caused by apathy, by a political system that discourages action and involvement, by a post-Thatcherite asocial attitude that says there are no ties between you and the people you live near and interact with, by schools that, with under-funding and a weary workforce, cannot instill a sense of shared values in their students, by the slow destruction of the family unit, by over-worked and complacent parents, by a empty consumerist ideology that says everything's a commodity and you don't have to actually believe in anything anymore, by a high availability of guns and other weapons, by economic deprivation and social immobility that force the use of gangs and violence to get ahead in life. This is a culture that often breeds alienated, apathetic, bored individuals, with few values and litte respect for those around them.

In this culture, a single game, any game, is the tiniest drop in the ocean.

The way to cut violence is to rebuild the ties of community and the family unit, give kids something to aspire to beyond owning the latest piece of blinged nonsense, increase social justice and make proper, safe schooling a national priority. Banning a game will do nothing: it is a distraction, recasting the problem in unrealistically simple terms that do nothing to address the reality of the complex world.

That is why the banning of Manhunt 2, for all its worrying implications, can be cast as pointless and pathetic: banning the game will do next to nothing to alter the public's attitude towards violence, since playing it would do next to nothing either. And if you really want the game, you will get the game outside the UK and Ireland with little difficulty. The BBFC's action is more posturing than anything.

Should kids play Manhunt? No. But kids shouldn't be playing Grand Theft Auto either, or watching Hostel either. Why? Because children's understanding of the world is a work in process, and they lack an intellectual firmness to really comprehend the consequences and factors shaping violence, and to know that no slick soundtrack and white shirts makes mutilating another human being cool or fashionable. BBFC knows this: hence the 18 certificates on games and films with the potential to warp children's attitudes towards violence and sex.

The Manhunt ban is the equivalent of the BBFC saying they don't have faith in their own rating system, despite ELSPA director general Paul Jackson's ludicrous claim that it demonstrates an "effective" games ratings system in the UK: that making Manhunt an 18 somehow won't isn't enough, so much so that the only option is to stop it hitting shelves. This says more about the ability of the retail industry to enforce age certificates than the content of Manhunt 2. After all, it is not the concern of game developers what the potential effects of some stranger playing their title is. That task is with the state's regulatory bodies, the retail industry selling the title, and the parents or guardians that are supposed to be monitoring what their children are viewing.

The age limit - for smoking, voting, sexual intercourse, whatever - is drawn because we accept that there is a fundamental difference between adults and children. Children have not yet been fully educated, are still developing emotionally and physically, and so many of them cannot be trusted to deal with certain things in life safely. Obviously the distinction is sometimes arbitray and incomplete - I know many under-age persons who are mature and level headed - but we accept that some sort of general distinction is needed. With that acceptance is the assumption that above the limit we gain the capacity to make our own decisions about how we live our lives. By denying Manhunt 2 a release, instead of simply applying an 18 rating, the BBFC are robbing us of the autonomy to decide if Manhunt 2 is something we want to, or should, be playing. Is Manhunt 2 really too sadistic? Brutal? Bleak? A good game? A shallow game? I don't know. Maybe the game does go too far, but that is something I should be allowed to decide myself. The BBFC, in their condescension, have decreed that I am unable to be trusted with this responsibility.

Other problems will be dissected on the boards, blogs and main site in the next few days. Why does this game deserve a ban when all of the previous decade's hyper-violent titles have avoided one? Can the BBFC really claim that no outside pressure forced this decision, after all the (unfair) controversy the original and the developers have received from the media, 'concerned' groups and a certain loud and stupid lawyer? At what point does 'bleakness' become illegal? Is the game really that harsh? (Our boy Mike has been at Rockstar's offices this month: once the embargo runs out this week expect his verdict on the tone and content of the title.)

But for the moment, there are some certainties. Banning games doesn't work. Censorship, the weapon of the small-minded and weak-willed, hurts us all. Adults should be able to make their own decisions about what they play.

And, however offensive, adolescent, unoriginal and intellectually vapid Manhunt 2 might be, the opinions of the few should not be allowed to govern what pieces of art and entertainment the rest of us adults have access to.

Conor Smyth
conor@n-europe.com



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Comments

Benedetto Says:
June 19th, 2007 at 23:21 || Total Comments: 338
Didn't read the article. just wanted to say it's funny that a game can be banned on a 'kiddy' console.
Kurtle Says:
June 20th, 2007 at 02:08 || Total Comments: 363
I'll leave my comment for the Thread

Benedotto's an idiot.
Thatfunkysimian Says:
June 20th, 2007 at 02:25 || Total Comments: 73
DAMN STRAIGHT!
my god the world we live in is 'controlled' by ignorant fools!
Eraser Says:
June 20th, 2007 at 03:01 || Total Comments: 536
Banning may not really be the answer, but I do feel that banning the game sends a serious message to developers: don't cross the line, you're stepping on it already.

Whether you like it or not, a small amount of game developers ARE actively pursuing that which is just barely within limits of the acceptable. Rockstar definitely is one of those. In terms of violence, GTA is pushing it quite a bit, but is in my opinion still well within reasonable range.

The difference with Manhunt is that, while in GTA you can kill and beat up people, Manhunt is actually about the killing. The goal is to kill. Take away the element of killing, and the game's goal, it's fundamental concepts is gone.

Take away the killing in GTA and the goals for the player are, in most cases (not all), still achievable so to speak. Next to that, the free roaming with vehicles is still present, which is very, very powerful game mechanic in GTA. So if you take away the violence in GTA, you still have a pretty decent game concept.

Now take a game like Doom or Gears of War. You could say these games are only about killing as well, but there's a subtle difference with Manhunt. In Doom and GoW, the killing is a necessary evil to achieve your goals (save mankind), in Manhunt, it's just about the killing. The game focuses on the individual kill as a goal achieved (shown over and over in slow motion from different angles). It also focuses on the pain of the victim, which probably speaks directly to the sadistic side of the player. Manhunt sells because of the violence, Doom and GoW sell because of a lot of reasons, but not the violence as a primary one.

The level of realism in which it is brought, or rather, the pretentious realism, makes it worse. Prince of Persia shows some "kills" in slow motion as well, but (apart from that it has a lot of non violent redeeming qualities), the slow motion kills are brought in a sort of "cartoon violence" kind of way with a lot less impact (no pun intended) than Manhunt kills.

A game that focuses on killing as a goal in itself crosses a line for me. I won't play it. For that same reason, I do enjoy movies like 300 but dislike slasher movies.

I think that it is wise of the BBFC to send out a message. The message in itself is good. Let's not try to shock the whole world with ultra-violent games for once. If the form of the message is good is questionable. Personally I think that a ban on a game only works the wrong way. Now suddenly everyone wants to know what this game is about and wants to see it.
Valenswift Says:
June 20th, 2007 at 03:44 || Total Comments: 3
Fantastically put Conor i'd say you were spot on with this article.

I'd also like to agree that Benedotto is an idiot.
Toots Says:
June 20th, 2007 at 04:06 || Total Comments: 238
"Is Manhunt 2 really too sadistic? Brutal? Bleak? A good game? A shallow game? I don't know. Maybe the game does go too far, but that is something I should be allowed to decide myself. The BBFC, in their condescension, have decreed that I am unable to be trusted with this responsibility. "

Ouch, nice statement.

I do, however, tend to agree with Eraser.
Jamie Says:
June 20th, 2007 at 04:37 || Total Comments: 291
Wow Eraser, nice post, I totally agree.
Flameboy Says:
June 20th, 2007 at 04:47 || Total Comments: 120
great editorial
Sariachan Says:
June 20th, 2007 at 04:54 || Total Comments: 375
Great editorial, I can't see myself playing a game like this, but censorship on FICTIONAL works is stupid, and it isn't going to solve problems in the REAL world.
Some people can't tell the difference, I guess. :(
Mako89 Says:
June 20th, 2007 at 04:54 || Total Comments: 448
Maybe if there weren't so many idiots out there doing stupid things, it wouldn't of come to this. I don't agree with it either but perhaps they are saving themselves(event the developer) from lawsuits in the future because you know there's going to be people out there who will blame something on this game.
S.C.G Says:
June 20th, 2007 at 05:04 || Total Comments: 390
An evocative editorial Conor, the release of Manhunt 2 would only be less than a thimble sized drop in the ever expansive and enduringly endless sea of apathy that has already consumed the world.

Besides it's additonally arguable that games are a "safe" outlet for us to express some of our most primative instincts, and without them IMO the world would be even worse off than it already is most likely, if thats even possible.

It's simple, if people want to play a game they will, it's the people who don't play games and then get played by them that are the problem, if people don't have the mental capacity to understand that it's just a game then thats an entirely different matter and isolated incidents and a self-rightous attitude demonstrated by the BBFC should not a ban make.

The BBFC have forever been on a "Ban-hunt" to ban a game just to justify their own pointless existence, it would appear that they have now done that and will achieve nothing more than cause more anger and violence in the process.

Oh the irony... >>
Libra Says:
June 20th, 2007 at 05:07 || Total Comments: 175
Except, Eraser, they banned Manhunt 2 - not Manhunt. Hands up if you've played Manhunt 2...? As far as I'm aware, the goal in Manhunt 2 is to escape being killed. You could argue this game is about self-defence.

Nice article Conor.
Valenswift Says:
June 20th, 2007 at 05:14 || Total Comments: 3
Sorry Eraser but i think you've missed the point entirely.

Just because you don't think that Manhunt 2 or slasher films are acceptable doesn't mean that the rest of us have to share those views.

Conor's original article is about personal choice and trusting in our own abilites to function as responsible members. As responsible adults we shouldn't have anyone telling us what we are able to view, play etc or what we are able to deal with 'in our tiny minds'

I am 32, married and have two children, an hour on Manhunt 2 isn't going to turn me into a psychopath and if i decide that i want to play then i don't think the BBFC, Eraser or anybody else should be able to tell me i can't.
Eraser Says:
June 20th, 2007 at 06:03 || Total Comments: 536
My post wasn't to say banning Manhunt 2 is a good thing. I agree with Connor's article. I do, however, feel that the games industry needs to be delicate with violence and I think that it's good if someone with authority (in this case the BBFC) told the games industry that they should be careful about what sort of games they make.

I'm not saying that violence in itself is a reason for a game to be morally unacceptable, I'm saying that the way the violence is portrayed and applied in the game can be a reason. I think that Manhunt (and ok, I can't speak for Manhunt 2 as I haven't seen anything from it) is a game that was made to sell purely on shock factor and that is in my opinion a bad thing.

Sure, everyone should choose what games they wish to play, however, it should be clear to the games industry as well as the retailers and the parents, that some games are better left to adults. If a developer chooses to create the bloodiest, most violent game ever, then let them first sit around with each other and thing _real good_ why they would create such a game and what the added value of the violence is.
Keithpaz Says:
June 20th, 2007 at 06:12 || Total Comments: 76
libra
thats what i thought, in the 1st didnt you play as a bad guy?
and it did get banned for 2 month, i run a video games shop then and soon as it was banned i was flood with people wanting it!! banning it just made it more appealing.

is all bull shit!!! they tell me that at 27 i cant handle the violence in this game yet i could go to the local asda and buy 10 bottles of vodka and try drink them all i could still right now go get a kitchen knife and kill me wife..... stopping me playing this game cant stop that!!
Fierce_LiNk Says: 
June 20th, 2007 at 06:48 || Total Comments: 541
Excellent work, Conor. Can I have your babies now?
Oditri Says:
June 20th, 2007 at 07:17 || Total Comments: 182
I whole-heartedly agree. I believe that the 18 rating on the game was fully justified. I would definitely not wish to see kids playing this, but I think that as a free-thinking adult, I should be allowed to make my own choices. I'm not a particularly violent person, mostly because I take out all my anger and aggression on video games. It always seemed more sensible to do so than to take it out on real people.

I do love the "Unjustifiable harm to both adults and minors". Please, as an 18 game, minors should not be able to play it anyway, and surely an adult will know perfectly well precisely what will and won't harm them?

Big Brother's Fat Cousin is watching you...=P
YenRug Says:
June 20th, 2007 at 07:20 || Total Comments: 42
For those saying that Manhunt 2 is "just about the killing", compare the two storylines:

Manhunt 1: You're a comdemned prisoner (so you're already a killer) who has been secreted out of prison, on behalf of a cabal of wealthy voyuers, and dumped in a derelict city. Alongside you are other comdemned prisoners and you're facing numerous bloodthirsty gangs and corrupt police; your goal is to escape the city/last man standing, all the while being observed by the members of the cabal.

Manhunt 2: You're a research scientist who has been investigating behaviour modification, when you and your colleague discovered it was being used by "The Project" to create killers, you attempted to reveal your research to the press. Six years later, you "wake up" from a drug induced fugue to discover you're being held in an asylum which is a front for the Project, barely able to remember your own name. The place is wrecked after some of the experimental subjects rioted, your colleague is beside you and you realise you both have to escape. In your way are the psychotic, psychopathic, murderous subjects; on your tail are a gang of mercenaries who have one mission, to stop you any way that they can.

Now, I don't know about you, but from a moral standpoint, you have a greater justification for your actions in Manhunt 2 than you do in Manhunt; what does everyone else think?
Fierce_LiNk Says: 
June 20th, 2007 at 07:23 || Total Comments: 541
I agree, YenRug. For me, the game doesn't just become a mindless killing fest, there's actually a fairly decent backstory to this. Actually, it sounds like a small cross between 12 Monkeys and 28 days later.
Eraser Says:
June 20th, 2007 at 07:39 || Total Comments: 536
Not having played or seen Manhunt 2, it's a bit dangerous for me to comment on this Manhunt 1 vs 2 debate, but I wouldn't surprised that even if the backstory is different, the actions in the game are the same and portrayed in the same, if not worse manner.

When you're killing a man in the most brutal way, hearing the victim scream in pain and watching it again and again in slow motion it doesn't really matter whether you're a scientist or a convict.
Fierce_LiNk Says: 
June 20th, 2007 at 07:43 || Total Comments: 541
I think YenRug was just getting us to compare the storylines, as if to 'explain' why the violence is needed.
Eraser Says:
June 20th, 2007 at 07:45 || Total Comments: 536
Don't get me wrong by the way, I'm not an anti-this anti-that person, absolutely not. I just feel like giving a bit of throttle against the general gamer direction.

I feel that many gamers are just as blindly defending the violence in games as the conservative politicians and Jack Thompsons of this world are attacking it. Many gamers tend to justify everything by saying "it's just a game" or "I'm an adult and this game doesn't make me a killer". What both gamers and politicians need to do is take a good step back and review what games have been offering in terms of violence. In that sense, the Manhunt games have really been a step in the wrong direction.

To tie that to Connor's article, I'd have to say that while games are just a drop in the ocean of violence and games do become more violent because of the general increase of violence around us, games can also be innovative without choosing the easy direction of violence. We see enough violence around us as it is. The news bulletins bring more death and decay to our living rooms every day. The games industry doesn't _have_ to use this to get to the consumer, they can take a different, more original, route as well.

Manhunt, in that sense, is good for nothing more than bringing yet more violence to our living room.
Nintendo-master2 Says:
June 20th, 2007 at 07:49 || Total Comments: 1533
ok now its just ridiculas can u stop with all the pages about manhunt 2!? i think u have made ur point already!
Fierce_LiNk Says: 
June 20th, 2007 at 07:49 || Total Comments: 541
I see what you're saying, and I partly agree with some of your points.

But, imo, I consider Manhunt to be the "Rambo" of the videogame world. It's violent, it's over the top, and there is some reasoning behind the violence...but it's not for everyone. It's definitely not for children, hence why we have ratings.
Conor_NE Says: 
June 20th, 2007 at 07:49 || Total Comments: 27
Good to see people leaving reasonable, common sense comments to this issue!

Have to chime in in some of the good points Eraser raised. It's true that, as we ourselves have an obligation to be responsible for what ourselves and people under our trust play and view, so too do developers have an obligation not to simpy racket up the gore-count of an otherwise unremarkable game just to grab tabloid pages and free publicity.

I'm not singling Manhunt out, I haven't played either of the games, so cannot comment on the specific gameplay experience of them, but just adding a disclaimer to the main thrust of my article.

The censorship or otherwise of violent games, and their aesthetic and artistic merit, are issues that must be kept separate, but are definitely both issues we should be engaging with.
Fatnickc Says:
June 20th, 2007 at 07:54 || Total Comments: 59
An editorial of Edge-quality, I'd say, if not length. This situation has shown once more that the current rating system doesn't work, and one of the reasons for that is that it is still not compulsory (even though the major retailers follow it).
Fierce_LiNk Says: 
June 20th, 2007 at 07:56 || Total Comments: 541
I wish I could write like Conor. :(

To everyone saying we're going over the top, I'd have to disagree. This really is a huge issue we're talking about. Not just about Manhunt, but over censorship in general. Just what types of games SHOULD we be playing?!
Hellfire Says: 
June 20th, 2007 at 07:59 || Total Comments: 822
Great job Conor, have a cookie. Nay! Have TWO cookies!
Libra Says:
June 20th, 2007 at 08:04 || Total Comments: 175
Conor, Fierce_Link REALLY likes you...
Libra Says:
June 20th, 2007 at 08:06 || Total Comments: 175
@ Mr Gurney, like I said prevoiusly, this game is about self-defence.
Fierce_LiNk Says: 
June 20th, 2007 at 08:07 || Total Comments: 541
Haha, our relationship is purely a working one. No bum fun here. :p

Pretty jealous of the way he writes, though. It really is professionally done, like fatnickc said, it could pass off as Edge quality.
Hellfire Says: 
June 20th, 2007 at 08:13 || Total Comments: 822
Better than EDGE, it doesn't have that snobbish attitude that's useless and drives away readers.
Auntnadia Says:
June 20th, 2007 at 10:20 || Total Comments: 854
whatever the game is or isn't about and who it might affect in whatever way, the bottom line is censorship. we're supposed to be living on a democratic island, with the freedom to make our own mistakes. playing videogames does no harm.
CAPTAINN Says:
June 20th, 2007 at 11:02 || Total Comments: 1
its a shame that people who dont know what they are talking about is deciding what we cant do. glad im not from the UK this time
OOADDCAMOoWii60DX Says:
June 20th, 2007 at 12:04 || Total Comments: 68
Banning Manhunt 2 is total BS! It won't acheive nothing because its so easy to import games these days!

When the first Manhunt came out I had little to no interest in it because its simply a gimmick. Then when it got temporarily banned I was pissed cause my right to decide got taken a way, that in turn made me go out of my way to buy the game just to stick 2 fingers up to everyone who says the game is evil or immoral.

Now I am gonna go out of my way to buy Manhunt 2 just like I did with the first 1. Why you may ask because I am 26 and I can decide what I want and what I don't want.

2 things need to change to stop this crap happening all the time: -

1. Parents need to wake up and watch what their kids buy
2. Retailers who sell the product need to actively enforce the age restrictions

1 last point to make, I would bet that Manhunt 2 will still get a UK release. Just wait and see I bet rockstar will come up with some kind of concept to make it ok for release (maybe they will say the serial killers are zombies??).
Pesten Says:
June 20th, 2007 at 13:17 || Total Comments: 101
God.. If you people want this game so badly, you can easily import it from other countries..
And Conor - I really think you´re going over the top with this one.. Seems like you really want to justifie extreme violence in the media - why?
Eraser Says:
June 21st, 2007 at 03:23 || Total Comments: 536
I don't think Conor's trying to justify violence. He's trying to point out that it's rather useless to ban a violent videogame while violence becomes much deeper rooted in the foundations of our communities all the time by thing much more serious than videogames.

Additionally, I think that keeping people blind to something (banning a game) has the opposite effect. Expose people to serious stuff, but educate them about it. People, children, young and old see violence everywhere. You can't keep it away from them. So instead of trying to hide anything remotely violent from minors, educate them about violence and respect for other people. That is a much better course of action than keeping your children ignorant.
Dannyboy-the-Dane Says:
June 21st, 2007 at 08:03 || Total Comments: 126
In the last few decades, the western world has evolved in so many ways. People are breaking free of old thoughts and are bathing in their new-found freedom. Many have taken it to the point where they spend their time searching for the limits. We must face it: the world has never been as violent as it is now.

Crazy new hobbies arise in youth culture (black-out, train-surfing, happy-slapping etc.). Knives are for many as much a part of their night-in-the-town attire as hair gel and deodorant. People are killed over banal things like gaming consoles. And when we get home from a hard day's work of avoiding death around every street corner, we turn on the TV to relax watching torture of prisoners in Guantanamo or car bombings in the Middle East.

And games like Manhunt 2 are a reflection of this. The mainstream media is really a reflection of the real world - a twisted and exaggerated reflection, that is (like those curvy mirrors at funfairs that make you look really fat), but a reflection none the less. Many people's personal borders of morality and ethics have been pushed in the last few decades and are continually being pushed further and further. This is reflected in the media when people sit down and come up with ideas like: "Hey, why don't we make a movie where people are being forced to painfully molest themselves to survive a twisted death trap as part of some psycho's personal game?"

I agree on many perspectives that the ban of Manhunt 2 was wrong, and though I don't like that kind of violence myself, I think that people are in their right to play whatever games and watch whatever movies they want. I just want people to stop for a second, take a step backwards, look at the world and think about what it has come to. Maybe our alarm bells should have rung when a former killing machine was elected governor of the most populous state in America.
Gypooooo Says:
June 23rd, 2007 at 05:25 || Total Comments: 106
Im 13 and I enjoy playing games such as GTA and watching the SAW and Hostel movies. Does that mean I am going to become a mass murderer, a sadist or a criminal? Of course not!

Its stupid that the game got banned. this game would have lifted NINTENDOS "little kiddy" reputation and brought in many more players...and dollars.

This ban is a very stupid mistake.
Emerald_Emblem Says:
June 23rd, 2007 at 16:07 || Total Comments: 32
People who are saying they wouldn't get affected are being a little selfish. While it is up to the parent's to monitor what their kids play the people who are the approvers of games/movies ect are the ones who are also responsible and will get sued for such things to happen.

I remember kids who played GTA 3, decided to imitate the game and get their fathers sniper rifle and snipe people who were in cars driving on the motorway next to their house. They actually killed one of the motorists and when taken to court the blame was placed on what else but GTA3!

These people are being extra cautious as kids can be easily warped by what they see on the screen. Consider the place the approvers would be in if the same things happened here?

Kids like to avoid the blame and shift it on other possible causes
Oditri Says:
June 23rd, 2007 at 20:40 || Total Comments: 182
I think you're missing the point here, Emerald_Emblem. The point people are trying to make is that if the age restrictions placed on games were enforced properly, then nobody under the age of 18 would be able to play the game anyway. This means that if the parents and the retailers enforced the age restrictions, there would be no way that this game would cause "unjustifiable harm risks to minors", as they put it.

People who say that it wouldn't affect them are probably speaking for a small niche in the population, but it was that small niche that this game was DESIGNED FOR. I realise that some people will not appreciate the game for what it is. To some, it will just be plain disturbing. However, there are people out there who like fear, and, like myself, find the idea of torturing people hilarious. These are the same people who watch horror films late at night with the lights off, spend endless sleepless nights wondering if they're going to die because they've watched The Ring 18 times in the last week. It is for these people that Rockstar designed the game, and it is these people that the BBFC are depriving a valid form of entertainment. I admit that there are plenty of things that those under the age of 18 really should not be seeing, and it is for those reasons that the age restrictions were put in place. However, with nobody enforcing them, kids, who can easily be influenced, are free to play whatever they wish, even if it's being a psychopathic killer cutting people's testicles off. These same kids then take the game too far, and start harming people in real life. This is when the media leap in and say "It's the game's fault". Well, yes and no. It's the fault of the parents and the retailer for letting little 5-year old whateverthehellhescalled buy the game. The age restrictions are there for a reason. Enforce those, the issue of corrupting minors disappears.

Kids can pass the blame on, the adults that should legally own the game can't.
Happypants420 Says:
August 3rd, 2007 at 02:28 || Total Comments: 1
Video game violence.
It's all ok, or none of it is.

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