N64 Week Finale - 9 N64 Innovations


Posted by Mark Lee - Jul 5th 2008 21:00




Having played the N64 for a whole week, we've compiled nine N64 moments which have made the console a pioneer. Read on for our top nine N64 'nin'ovations...



ANALOGUE CONTROL:

When Nintendo unveiled the N64 controller people were flummoxed by that analogue stick. Yet when we’d coaxed Mario around Peach’s castle, everyone knew this was the future. So revolutionary that every controller since has used it.

UPGRADABLE RAM:

When the Expansion Pak came to town everyone thought add-ons were a sign of death. Offering optional extras in games via an extra 4MB for the N64 to play with, Nintendo must have known where technology (as a whole) was going.

3D GAMING:

Whilst the notion of 3D gaming wasn’t exclusively Nintendo’s idea, it was the way they pulled it off which set the template for the entire gaming landscape. One game of Mario 64 or Ocarina of Time was enough to make other ‘3D’ games seem like juttering, non-cohesive messes.

RUMBLE PAK:

Every title seems to shake the house down these days, yet without the legendary Star Fox 64 (*cough* Lylat Wars), everyone would still be sitting still when explosions litter their screens. A seemingly pointless excursion at the time but one which took subtle immersion to a whole other level. And now we can’t live without it!

COLOURED CONSOLES:

As a million grey Playstations littered houses, Nintendo added colour with consoles with names such as “Watermelon” and “Grape”. Again, looking like a pointless excursion but selling more consoles than anyone thought, look how a colour can change everything - there’s more choice in console colours than ever before. And yes, we’re still hunting down the last remaining Pikachu N64’s...

MULTIPLAYER IS KING:

Launching with FOUR controller ports as standard set the tone for what the N64 was all about. Multiplayer gaming was a stalwart of “the fun machine” and it’s definately stuck. The N64 is responsible for the “4” which has become the synonomous number associated with all local multiplayer games.

UNBREAKABLE:

Nintendo, well known for their ingenious console designs really hit the nail on the head with the N64 design. The machine is practically unbreakable, and due to its design is the perfect console to be launched against a wall time and time again (after succumbing to Superman64) only to be played forever. Ingenous design which may (only just) be beaten out by “the” original brick. The GameBoy.

CONTROL OPTIONS:

Don’t like analogue control? There’s the D-Pad grandpa! The N64 offered good old D-Pad control in the face of Nintendo’s fear that analogue control would scare gamers into the hills. It was a fine choice though as it has remained a stalwart feature of all controllers since. Even the Wii had to get both forms of control – packaged in the box.

HAND IT TO THEM:

Seeming like another pointless idea, linking GameBoy games to the N64 was a fine eureka! moment. The linking of Pokemon to the N64 was to set a template, a template Nintendo would try to master throughout the GameCube’s lifetime. Even today we see handheld to console linking as a major part of gaming. Thanks N64!



And so we close the curtains on our N64 week. Thanks for reading everyone and thank you for the massive amounts of feedback we've had! And who knows, in the future we may do another week of retro Nintendo gaming. Watch this space readers!

Do you believe we missed an N64 innovation?! Comment in our forums or comments section below!


Source: N64 Appreciation Forum

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Comments

D_prOdigy Says:
July 6th, 2008 at 07:21 || Total Comments: 1563
Good article. It baffles the mind upon realising that Playstation ran away with success in the 6th generation. I guess it was the first games console to aim for the mainstream - something that Nintendo are having even more success with now.
Pod Says:
July 6th, 2008 at 08:45 || Total Comments: 985
Well, despite all the innovations, the N64 still had quite a few flaws concerning both public and developer perception.

The expensive cartridges, the limited amount of space, the easily battered carboard boxes, the limited deistribution, and don't forget conservative old Hiroshi Yamauchi, who did his best to keep most "objectional" material off the system.

Personally, I still love the bugger, and the importance of the system is evident through the inspiration it provided the rest of the industry with.
Pookiablo Says:
July 6th, 2008 at 13:50 || Total Comments: 157
Can't I say I agree entirely with the expansion pack bit. It didn't really offer "optional" extras - fair enough high res mode in some games but hardly a great add-on, especially when Hi-Res mode killed games like Pod Racer.

And for games like Perfect Dark and Donkey Kong, the expansion was actually required. You can't really call the majority of Perfect Dark multiplayer an optional add-on, true it may be but it's so limited without it!
Nintendo-master2 Says:
July 6th, 2008 at 17:53 || Total Comments: 1527
Sorry but why is there a create a poll beside the page?
Thatfunkysimian Says:
July 7th, 2008 at 02:18 || Total Comments: 73
dont scream at me if i get this wrong but didn't the sega saturn have an analogue stick for nights?
JoeTrumpet Says:
July 7th, 2008 at 03:22 || Total Comments: 20
NiGHTS came out ever so slightly after the N64. I'm fairly certain that SEGA got the idea from Nintendo: Nintendo has been a secretive company, from what I've heard, partly because of having such ideas borrowed a little earlier than they would have liked.

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