Hands-On Preview: Monster Hunter 3


Posted by Tom Phillips - Feb 3rd 2010 01:22



This is N-Europe's third play test now of Monster Hunter 3; it is also this writer's second hands-on session with the game, and indeed only this writer's second experience with the Monster Hunter franchise as a whole.

Meeting some of the true die-hard fans of the series, you realise that the game, seemingly rather clunky and impenetrable on its first play through, is meant to be that way. A rather odd way of designing a game? Maybe. Yet the Japanese certainly love it.

Quibbles with the title that have been highlighted before still remain. The controls are hard to pick up. "Where’s the lock-on?" you will find yourself asking. "Why is there no enemy health bar?" "Why does it take so freakin' long to move around with your weapon drawn?”

Monster Hunter is not for everyone, you may quickly come to realise.


You're joined in single-player by dinky masked assistant "Cha Cha"

Sticking with it requires patience. A desire to learn the quirks of the gameplay. A tolerance of some rather odd controls (an experience in which the Classic Controller does not much aid matters either). But, things do improve.

Sticking with it (and after fainting, several times) you begin thinking strategy, start using some of your quest items (bombs, pit traps, items that paralyze and burn your enemies) and begin learning how to gain that edge.

It is quite obviously a game with an enormous amount of potential. The latest press release for the title mentions "hundreds" of hours of gameplay. Factoring in its online mode, that is not unrealistic. Especially when Capcom plan to release limited time-only quests and other special content.

The vast world ahead for players logging on – to be shared with up to three others – is a wonderful concept, especially with the new announcement of Wii Speak compatibility for European copies (this as well as USB keyboard support for text chat). Players gather in a hub area, which includes a meeting hall for setting up teams and choosing quests. You can even buy yourself (or others, if you’re feeling generous) a spot of lunch.


A healthily stocked inventory is imperative for any hunter!

For those wondering, Capcom are still not ready to disclose the subscription costs for the title (in Japan it is part of Nintendo’s Pay & Play online system), although when pressed on whether no announcement meant free online play was being considered, we were told the matter was still under discussion. When we hear the final word, you will too.

In single-player meanwhile, gamers can enjoy Moga Village, the port-town seen in early shots of the game which acts as your home and the hub while playing on your own. Your house overlooks the sea and serves as your base of operations, with quest opportunities to be found from the townsfolk nearby.

The game’s storyline is that the inhabitants of Moga Village are being plagued by earthquakes, thought to be caused by a particularly pissed beastie. Guess whose job it is to take care of that one?


The game's scope is undeniably huge.

One major criticism noted previously was that quests seemed too similar. "Go here, fight this, chase it to the next screen, repeat until dead", and still has not abated for me. (The voice of Monster Hunter fans saying "well, that’s the point of the game" be damned, you will buy this regardless). For non-fans, it is still worrying how little variety there could be. There are quests to gather materials as well, which can then be used to pimp out your weapons and armour, but these materials are gained from the animals themselves – which will not be given up willingly.

Capcom were at pains to highlight the brilliant graphics (the "most beautiful possible" on Wii) and the depth of the world – how monsters reacted and engaged with players and indeed other animals that crossed their paths – which the developers say was based on how real-world critters behave themselves. There certainly is a game stuffed full of potential here, but despite a new session of play, this writer cannot help but feel he still needs more time with the title to decide if this potential is fully realised.

Tom Phillips
Editor-in-Chief, N-Europe.com



[More on Monster Hunter 3]


Comments

Benedetto Says:
February 2nd, 2010 at 23:25 || Total Comments: 338
i don't understand how this game got perfect scores. i wonder if it's so boring that it's fun. sort of like banjo kazooie.
Nkarafo Says:
February 3rd, 2010 at 01:00 || Total Comments: 21
i don't understand how this game got perfect scores. i wonder if it's so boring that it's fun. sort of like banjo kazooie.

Banjo Kazooie was one excellent game. In some parts, it was even better than Mario 64.
Pod Says:
February 3rd, 2010 at 03:33 || Total Comments: 1177
I booted up Bajo Kazooie again recently. It might be THE best looking N64 game too.
King_Vegeta_II Says:
February 3rd, 2010 at 04:40 || Total Comments: 41
lol Banjo-Kazooie was kind of boring. I was imppressed by this game earlier on, but hearing of its imperfections, which were basically down to the Wii's technical shortcomings - I now overlook this game.

Hurts to say, but this would have been just as I'd imagined it in my dreams on a console OTHER THAN the Wii.
King_Vegeta_II Says:
February 3rd, 2010 at 04:42 || Total Comments: 41
But hats off for the attempt... I fear though if this game 'fails', Capcom are done with the Wii.
D_prOdigy Says:
February 3rd, 2010 at 05:39 || Total Comments: 1674
You mean "fails" like it already sold over a million in Japan?
Idioteque Says:
February 3rd, 2010 at 06:07 || Total Comments: 15
"...thought to be caused by a particularly pissed beastie." Been eating too much fermented fruit perhaps?

The doubts I have about this game have nothing to do with graphics and such. Repetetive missions I reckon is not a console based problem...
Mako89 Says:
February 3rd, 2010 at 06:23 || Total Comments: 448
Well we all have our likes and dislikes. I've played a lot of online games lately and it's either love or hate. I found the lock on comment interesting because because in the online game I was playing, there was no lock on and some "casual gamers" thought it was a flaw but the people who were really into it said it took patience and skill to play without it and it was characteristic in their definition of hardcore gaming.
King_Vegeta_II Says:
February 3rd, 2010 at 06:29 || Total Comments: 41
Over a million... in Japan
D_prOdigy Says:
February 3rd, 2010 at 06:55 || Total Comments: 1674
... Yep.

And?

Oh sorry, I forgot Japanese currency can only be used to buy cabbage on Mars.
Hellfire Says: 
February 3rd, 2010 at 08:17 || Total Comments: 822
King, the only shortcomings caused by technical capacities here are the loadings, but judging by the vast majority of PS3 and 360 games, that would happen (probably even worse) on those too. Haters gonna hate.
Like a lot of online games this is very much a matter of personal tastes, those who like Monster Hunter know that a lot of these things people might not like really are a part of the franchise and the design philosophy and to be honest, repetitive missions are pretty much a synonym with mmos.
Azmol01 Says:
February 3rd, 2010 at 09:31 || Total Comments: 921
I won't be getting this as I don't like MH, however, the effort Capcom has put into it is highly commendable.

How would this be any better on the PS360 aside from graphics? There hasn't been any issues with the online thus far and it's free to play unlike most MMO's and all 360 games online.

The load times would be an even bigger issue on the PS360, but as pointed out by Hellfire, people like to moan and whine where they don't need to.
Drift Says:
February 3rd, 2010 at 10:11 || Total Comments: 291
"King, the only shortcomings caused by technical capacities here are the loadings, but judging by the vast majority of PS3 and 360 games, that would happen (probably even worse) on those too."

Major misconception of technology... Most Wii games are under 2GB-3GB, the only reason they're quicker to load is because there's less to load. Not to mention the small amount of RAM to actually load anything into.

The 360 and PS3 only take longer to load because there's actualy data to load. If this game was on one of those consoles, they could probably double the texture size, polygon counts, and game objects in a scene, and it'd still load quicker. Now if they actually used those consoles to thier potential, then you'd see longer loading times. But still, nothing compared to the loading every few minutes or so you see here. *points at borderlands and Darksiders*

However, on the actual game, I played the Japanese version. Was rather disapointed but I'm laying that down to not knowing what was going on. Basically I ran out of town, went to an area, killed some creatures through mashing a single button, went to another area, did the same thing, lasted for 20min untill I got bored. Sure was pretty though...
Drift Says:
February 3rd, 2010 at 10:13 || Total Comments: 291
oh and I found this awsome kick button. Nothing like going upto a stegosaurus type creature and punting it \o/
Hellfire Says: 
February 3rd, 2010 at 11:25 || Total Comments: 822
I don't see how what I said was a misconception, in fact you kinda prove me right. PS3 and 360 games take longer to load because they have more data to load (and the blu ray reader is slow as hell), surely if this was a 360/ps3 the increase in texture size, polygons etc would like you said lead to bigger loading times, since most developers don't take that into account when using the consoles hardware, they just wanna jam pretty graphics in.
Darkflame Says:
February 3rd, 2010 at 15:41 || Total Comments: 1073
Loading times have always been more important then graphics for me. Ditto for framerate.
Its too bad developers always prioritize graphics rather then the other two.

Its worth noting Nintendo are never cheap with their ram though. Might not be as much as the others, but it does have a decent speed. (ditto for the cube - Hideo said it was why he did Re4 for it).
SDD hard drive too points to Nintendo having more priority for speed then space.
Thankfully, you never see such a horrible mess that is Assassins Creed loading.
Drift Says:
February 3rd, 2010 at 18:39 || Total Comments: 291
um, they're already trying to jam in pretty graphics, hence why you get a loading screen every 30 seconds or so if your trying to get somewhere.

If this was on the 360 or PS3, it could handle the large environments, and hence you wouldn't have these loading screens. Instead you'd probably have it stream in or have much much larger areas.

The loading problem your saying would be there if this was on 360 or PS3, is already there on Wii, but far worse then anything I've witnessed on the other consoles. The games pushing the Wii to the max to achieve the current atmosphere, something that would be unnecessary on the other consoles.
Darkflame Says:
February 4th, 2010 at 05:42 || Total Comments: 1073
Nintendo didnt make this title.
I said *Nintendo* priotize's loading times. Zelda didn't have any real loading did it? 2-3 seconds at most, hidden with a fade.
That doesn't mean all 3rd party's on the system do the same though.

That said, the logic doesn't always wash anyway.
Harry Potter 5 was perfectly seamlessly on the Wii...no loading at all. The other versions however did have some loading.

Its about where developers put their effort far more then the hardware. And sadly, "fast loading" and "good framerate" are always vastly lower then "Shiny Graphics!!!" regardless of platform.

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Monster Hunter 3 - Click to see game details
Monster Hunter 3

System:
Wii

Genre:
Action RPG

Developer:
Capcom

Publisher:
Capcom

Release Dates:
Out now
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
Online

Last updated on:
Dec 20th 2009