Hands-On: Goldeneye 007


Posted by Tom Phillips - Jul 30th 2010 13:08


We sit down with the new Goldeneye: 007 for Wii! Is it golden, or a bit Mr. White?

This is the second time that a games company has decided to make use of the Goldeneye 'brand' for their own purposes. The less said about EA's GoldenEye: Rogue Agent the better, with terrible gameplay and the most tenuous of links to the original(the protagonist had a golden... eye...) it thoroughly tarnished the name once held so dearly in the hearts and RSI twitches of gamers.

The single-player mode features memorable locations and story events, but updated and altered. As has been much publicised, the likeness of Daniel Craig has now replaced that of departed 007 Pierce Brosnan, while the first level opens with an altered version of the classic Dam opening. Stalking through the snow, it all felt strangely familiar to us - more like a re-make than an entire re-imagining. Eurocom have stuck with a design that works, albeit one with updated graphical flair and cleverer AI.

We played the opening level a couple of times, choosing to go in stealthily at first, before returning for a second attempt all-guns-blazing. Whether you're a fan of the silent killing of Splinter Cell or the loud-and-proud Call of Duty, you should feel satisfied that both your options are covered. The game is an odd mix of classic levels, mixed with more updated gameplay - it feels like what the original Goldeneye 007 would play like if it were made today.

This means online 8-player modes, as well as classic splitscreen matches. We eagerly dove into a four-player battle, with the action taking place in a tiny square arena of twisting passageways. Playable characters include as Trevelyan (no longer Sean Bean's likeness, alas), Scaramanga and Oddjob, who instead of grenades can throw his hat - usually resulting in a cheeky one-hit-kill. As expected, matches end with a sprinkling of titles - from the expected like Most Killed, to humorous entries such as 'Spray and Pray' for poorest accuracy.

It seems as if Eurocom have captured the spirit of the original, although it remains to be seen how the game progresses over later levels. The multiplayer especially brought back many memories of the hours we spent in our youth, frantically mashing our N64 controllers - though we noticed the game's graphical capabilities were notably reduced when playing with more than one person.

We'll be keeping you updated with more on Goldeneye 007 as it nears release later this year. Are you excited for the title? Let us know below...

- Tom Phillips
Editor-in-Chief, N-Europe.com



[More on Goldeneye: 007 (Wii)]


Comments

NintendoRevo Says:
July 30th, 2010 at 12:38 || Total Comments: 72
Please... If there is a gaming god... I pray to you.. Please dont ruin this game.. Please i will start going to church... Just dont ruin Goldeneye for me!
Hellfire Says: 
July 30th, 2010 at 12:46 || Total Comments: 827
I had a lot of fun with multiplayer, it feels different, but it was pretty cool. People who think this will be some sort of groundbreaking game should ground their expectations. Simply updating the graphics and add IR controls would result in a game that doesn't stand up to today's standards and there's the matter of living up to the original that puts this game in an awkward place.

I'm confident it will be a solid game with great controls and fun multiplayer and I'm fine with that.

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Goldeneye: 007 (Wii) - Click to see game details
Goldeneye: 007 (Wii)

System:
Wii

Genre:
First-Person Shooter

Developer:
Eurocom

Publisher:
Activision

Release Dates:
Nov 2010
02.11.2010
05.11.2010
05.11.2010

Memorycard:
N/A

Multiplayer:
4

Last updated on:
Jul 30th 2010