News: Splinter Cell To Adapt

Ubisoft have recently announced that their forthcoming sequel to Splinter Cell will have a more adaptive and intuitive AI.

For those of you who found Splinter Cell too easy, UbiSoft head honcho Yves Guillemot has said in a recent BBC interview that the sequel -Pandora Tomorrow, will feature an AI that can adapt itself to the skill level of the individual player.

For those among you that found it too difficult, it means that the game will tweak its difficulty just enough to allow you to progress at a steady rate through the levels. For those of you that couldn't give a stuff about Splinter Cell, this will mean very little.

According to Guillemot, the tweaked AI will also have a bearing on the progression of the plot of the game. Scripted events will therefore come at different points in different games depending on the ability of the player who owns the particular copy.

Yves Guillemot had this to say:

"We should be able to improve the game for particular kinds of people. It is about AI reacting to your abilities. If a player is good, [it knows] what to give him and, if not as good, to give him alternatives. If you cannot do something after 20 tries, [the AI] makes sure you still progress."

Interesting stuff indeed. It would be nice to see an adaptive interface in more games hwere difficulty is a large issue.


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