Mission Impossible: Operation Surma

Review
By Wouter - 11th April 2004 00:02

Alarm buttons:

Another thing that makes the game a lot easier than most other stealth games is the A.I. Most enemies in M:I have standard patrol routes which are easy to avoid, once in a while one of them sees you and starts an alarm though. Usually in a stealth game this is when you get swamped with enemies carying much more firepower than you, usually this ends with you being quite dead. In M:I you’re far from dead if the alarm sounds, you just run over to an alarm deactivation button and press it. A friendly voice then tells all the guards the alarm has been deactivated so there’s no need for searching and shooting. You can even pull this off right after you ran around a corner with a guard chasing you, if he still sees you after the alarm is off you can easily dispose of him with Ethan’s punch combos. One of the few places where it does get difficult is when you’re forbidden to set off any alarms at all, because enemies have the nasty tendency to see you right through corners and doors at times.

 

Controls & Cameras:

Another thing makes the game unnecessarily difficult in places is the way you control Ethan. The controls are simpler than most stealth games, but some of the buttons you have to press to make Ethan do his thing are illogical. B is the button that uses the item you’ve equipped, so it would be intuitive to use B to select and equip an item, but press B while scrolling through your items and you stop scrolling without equipping anything. Operation Surma also requires you to press the Z button in combination with other buttons at times, which feels wrong and probably could’ve been avoided easily by making more buttons context sensitive. On a positive note, sneaking around works pretty well, although the camera can get in the way sometimes. If the camera is cooperating well it shows you nice things though. The models look pretty good, especially Ethan himself, and the locations you sneak around in are pretty varied and look good. It’s almost a shame the camera’s so close on Ethan most of the time, it would be nice to see less of his shoulders and more of anything else.

 

Final Say:

To be fair, Operation Surma is not a bad game. It’s just hard to be impressed by a nice looking spy game with an uninteresting story and dumb A.I. when there are games like Metal Gear Solid, Splinter Cell and James Bond: Everything or Nothing. If you desperately want to play more stealth during the wait between Metal Gear Solid and the new Splinter Cell you should give M:I a go, but in any other case it’s not really worth the trouble. If you’re still interested you can always rent the game, it’s not too long so finishing it should only take you a couple of days.



© Copyright by N-Europe

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Dfgdsfg Says:
January 18th, 2010 at 06:13 || Total Comments: 183
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Mission Impossible: Operation Surma

Review
Graphics
4/5
Sound
3/5
Gameplay
4/5
Playability
3/5
Lifespan
2/5
Pros:
  • Lots of gadgets
  • Diverse locations
Cons:
  • Not the brightest A.I
  • Sloppy camera
6/10
Final Verdict:
Same thing, different spy
Mission Impossible: Operation Surma - Click to see game details

Mission Impossible: Operation Surma

System:
GameCube

Genre:
Action

Developer:
Paradigm Entertainment, Inc.

Publisher:
Atari

Release Dates:
No release
Out now
Out now
No release

Memorycard:
N/A

Multiplayer:
4

Last updated on:
Jul 11th 2004