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Metroid Prime 2: EchoesReviewBy Tom - 2nd December 2004 00:33
I need to start by saying one thing: If you didn’t like Metroid Prime a) you are wrong and b) don’t even bother reading this, there isn’t a hope that you will enjoy this game. Having said that, I would hope most of you would be open minded enough to give it a go, and see just how great the Metroid Prime series is. Another quick rant also I’m afraid. Can people stop complaining about backtracking?! I feel it makes the game feel more realistic, and it means you get to explore every nook and cranny of the amazing world that Retro has made. ![]() Metroid Prime 2: Echoes is the most direct sequel I have ever seen. It uses the same engine, most of the same SFX, character models, some of the same architectural details and is set immediately after the effects described in Metroid Prime. However, it is also much larger, much harder and has a really fantastic story. Before I launch into the full review, I thought it would be interesting just to consider the history of Metroid. It would also help to discuss Metroid Prime, as Echoes owes so much to it. A Short History Of Metroid
The Metroid series has gone through a lot of changes in its remarkably long history – the first Metroid game was released on the NES, way back in 1986. Back then it was a 2-D adventure platformer, much like the early Zelda games. It was a great success, and had many gamers hooked. Then there was a 6 year wait for the GameBoy sequel and a further 2 before 1994’s release of Super Metroid on the SNES. Then nothing… for years. Many people new to Nintendo stared in confusion at the Super Smash Bros character selection screen at this mysterious ‘Samus’ character. Who was she? Where did she come from? This was a clear message from Nintendo, Gunpei Yokoi (the creator of Metroid, and many, many other remarkable things) may have died, but the series hasn’t. So, a new sequel was on the cards.
The technical term for what happened during the making of Metroid Prime is ‘Developmental Hell’. It was torn apart and rebuilt on more than one occasion, the company was nearly disbanded and the first screen shots were not met with universal approval. Many thought there were too many questions unanswered, and couldn’t see how the series could survive the switch from 2-D platformer to 3-D FPS. As the release got pushed further and further back it hampered still further by several Nintendo bigwigs publicly stating their dislike for the new game. Finally Shigeru Miyamoto was sent in to sort out those pesky chaps at Retro Studios. What a job he did! The wave of screen shots that came out after he flew in was greeted by gasps and wonder. Suddenly the world was glad this game was being made and everyone was looking forward to it. After the first playable demo was shown at E3 the questions were answered – it’s not an FPS, it’s a whole new genre of first person adventuring. Not only did it play well, it really looked the part. The graphics were some of the best to hit the ‘Cube, with intricacies and atmosphere building graphical touches everywhere. Just walking along a corridor you could see that the person who made it had cared about it. Nothing was rushed or incomplete, and all the decoration was appropriate. It was finally released in 2002. ![]() The story of Echoes is very interesting, and a lot darker than what we have seen before in Metroid games. It takes place on the Planet Aether, which Samus was passing on her way back from Tallon IV. After picking up a distress signal she landed on the uncharted planet, however heavy storms destroyed her ship, leaving her stranded. Soon she discovers that something is wrong. Dead bodies litter corridors, and mysterious ‘Dark’ creatures appear. There are clearly strong forces at work here. As she continues her quest a Chozo-like force, the Ing, guides her. Aether has been torn apart by a ‘Trans-dimensional rift’, creating a parallel planet, or Dark World. This world is toxic to anything that hasn’t evolved to live there. Parts of the dark power that controls the world can leak through, and absorb creatures in the light world, making them stronger and harder to kill. Littered through Aether are portals, where Samus (and other creatures) can jump from one world to another. The story gets even stranger upon the discovery of a ‘Dark Hunter’. But… I don’t want to spoil any more of the story for you, trust me; it’s very, very exciting. A new story and new world also means new weapons and power ups. The weapons system works differently, in addition to the basic blaster and missile you also get ‘Light’ and ‘Dark’ weaponry which has a limited amounts of shots. Ammo for these weapons is scarce, plus some creatures are invulnerable to different types of gun, so you need to think carefully before making your choice of what weapon to use. Next: Page 21 2 © Copyright by N-Europe
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Metroid Prime 2: Echoes System: GameCube Genre: First Person Adventure Developer: Retro Studios / Nintendo Publisher: Nintendo Release Dates: Memorycard: 2 Multiplayer: 4 Last updated on: Jul 11th 2004 ![]() |
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