The Legend of Zelda: Twilight Princess

Wii Review
By Conor Smyth - 25th December 2006 23:07


"Zelda lives or dies by the quality of dungeon design: here it positively soars. Every inch is calculated; nothing is wasted."

‘But is it better than Ocarina?’ The spectre of Ocarina of Time hangs heavy over Twilight Princess. Like a ghost of gaming past, it has haunted every comment about the game since the its inception: every expectation, and every swing of Link’s sword, every flush of the camera. Twilight Princess is a game soaked in its heritage, and the game walks a fine line between the old and the new. Occasionally it trips, or stumbles, but the game’s success is in its triumphant traversing of the tightrope, and its brash confidence in its own abilities.

For the leagues of gamers like myself who came of age with Ocarina, playing Twilight Princess feels like a return home. After the diversions and subversions of Majora’s Mask and The Wind Waker, Twilight Princess returns us to a familiar formula. It’s the quintessential Zelda plot: a princess, a castle, a big bad, distressed kids, and worlds under siege. The laws of the classical epic are followed, almost as if the game is straining to demonstrate just how much of a Zelda game it really is. It threatens to become overbearing, even artificial, at times, but for the most part it works, and is the bold, stirring adventure the title promises us.

The game wants to be the biggest and the best Zelda to date, and to do so it borrows the trappings of the classic modern Zelda title, and runs with them. Its history is worn on its sleeve, unashamedly: we return to Hyrule, and all the Gorons and Zoras we met eight years ago. Indeed, the odd throwback is so obvious it beggars belief, and conjures pictures of Japanese designers busy with stencilling and tracing. On the way it picks up some baggage too - Wind Waker’s colourful bursts of defeated enemies for example. This heavy reliance on the familiar is a double edged sword. It’s obvious that if you’re going to imitate, imitate the best. The Zelda franchise has always been impeccable in construction, but Ocarina has etched itself in contemporary gaming’s consciousness in a way few games have achieved. To evoke it is to evoke the highest gaming standard, and the greatest of navigators is needed at the helm.

That’s not to say there’s nothing new in Twilight Princess: it’s out on the Gamecube too (and it would be interesting to compare the two soon), but this version is for the Wii, and it doesn’t ignore its motion sensitivity. Swing your sword, aim your bow. Many writers have noted the game’s status as a Gamecube game with Wii parts bolted on – and that it is – but the final product gives little indication of this artificiality. The swordplay isn’t truly motion sensitive - and this may or may not be vindicated – but the somewhat arbitrary replacement of buttons with specific movements does work oddly well. After a small period of adjustment, the Wii controls, rather than hinder the experience, actually improve it. Movement and combat is comfortably tactile, and the accuracy is something of a revelation. The mouse-like instinct of aiming a bow or a boomerang makes joysticks feel antiquated. It’s a delicious refinement. Parts of the game diverge from normality too, when you transform into a wolf – a thing that could have been tacky, but complements the title’s puzzle sensibilities. New items, combat moves and weapons present new opportunities for puzzles and combat, fleshing out the game admirably.

There is refinement in the presentation too. The Wii’s relatively inferior innards mean flat textures and lazy definitions, but Nintendo work against this deficit, by pouring energy into the art style. The models don’t inspire astonishment, but the technique often does. The game mostly operates with a naturalistic tone, but has a habit of draping it in colours and lighting that dazzle the sockets. When the sun hits its glory Hyrule shimmers in rich yellows and oranges: in the tinted twilight sections the environments adopt a hellish, putrid mix of blues and purples. When you step out of your humble village, and see the grass and barks of the wood are bathed in pure light, it’s like walking through a painting. The Tron-like blacks and turquoises of the Twilight portals’ hard contours jarring with the soft greens of Hyrule. Twilight Princess rarely loses sight of the dramatic in the visual.

Where the game really succeeds though, is in what’s not new. It’s the impeccable sense of design that makes Zelda captivating: the series has always worked because of the balance between captivating dramatic fantasy and tight, smart design. The latter of which comes through in spades, in some of the best dungeons we’ve seen. Zelda lives or dies by the quality of dungeon design: here it positively soars. Every inch is calculated; nothing is wasted. Every oddity, every placement has its reason. One of the joys of the game is that first encounter with a new dungeon room, and immediately scanning every inch to work out the way forward. A sometimes ruthless demand for lateral thinking forces you to sheath your blade and engage mentally with the dynamics around you. It’s Conan Doyle with fairies. The invisible forces of progression and movement are so material you can almost feel the wisp through your fingers: working through the dungeons becomes a silent game between the player and the designers, as you feel out your expected movements and anticipate where the game is travelling. Occasionally you will stall in frustration, but for the most part, they are exercises in peerless design, and are the foundations of the game’s excellence. The euphoric satisfaction when you grasp the solution, and the game sounds that iconic jingle in congratulations, is reason enough to love the game.

As mentioned, what Zelda does best is combine the grand and the small, and Twilight Princess has the grand. Even after all this time, the series still has the ability to wow the player, with real heart in your mouth moments. You will fight a dragon in the clouds, with the rain pelting and the lightning crashing and violins screeching like they are dying bloody deaths. You will duel on horseback with an ogre on a lonely bridge, suspended high in the air above water. Twilight’s sense of scale and place is awesome, in the proper sense of the word. It’s a world land of barren desserts basking in the moonlight, illuminated only by sparse torches, of far away horizons that stretch out from the highest point. It’s a big world, and it’s a big adventure. Wii Sports is the emperor of half-hour sessions at parties, but Zelda is a game hesitant to really change, demanding you slog it out for thirty, forty or fifty hours to reach the credits, and even then leaving you with hearts, poes and the other expected collectibles to search for.

That’s the crux of the matter really. For all its improvements, refinements and additions, at its heart Twilight Princess is a game we fell in love with eight years ago. For all its spotless dungeons and dramatic sequences, the familiarity of Princess remains overpowering. The anachronisms - the archaic dungeon save system, the hesitancy to signpost progression properly - do jar. It is a game constructed by master designers and grand storytellers, and genuinely the most impressive Nintendo title in years. So is it better than Ocarina? It’s a silly question, and hardly matters: it cannot have the same effect as Ocarina, because Ocarina was a product of its time, and a game that exudes an eternal shimmer for those of us who got our hearts thieved in the winter of ninety eight. But for a new league of gamers stepping blinking into the sun, this could be their Ocarina, and they could argue in another eight years, debating ‘But is it better than Twilight Princess?’ It’s difficult to think of any higher compliment.



© Copyright by N-Europe

Comments

Arab_freak Says:
December 25th, 2006 at 18:49 || Total Comments: 65
It says "The Legend Zelda" at the top.

The more you know.
Mitchell Says:
December 25th, 2006 at 19:23 || Total Comments: 33
very good review to what truly is a brilliant game
best game ive got in a long time
Mitchell Says:
December 25th, 2006 at 19:24 || Total Comments: 33
oh also i think the sound definetely should of got 5/5 and if you had to give something 4/5 make it the graphics
Fierce_LiNk Says: 
December 25th, 2006 at 19:45 || Total Comments: 541
This is going to sound biased, as I also do some work for this site/forum, but it is the god honest truth in my opinion:

Thank you Conor for seeing this game as what it is. When Nintendo said they'd strive to make this the best Zelda yet, they weren't fooling. Yeah, this game does take odes from past Zelda titles, but as you said, "if you’re going to imitate, imitate the best."

You've marked this game on itself, and not saying "well, this game had such and such, but Ocarina of time had this and this.."

I just wish more reviewers would see it this way.
One of your final lines also struck a chord with me: "But for a new league of gamers stepping blinking into the sun, this could be their Ocarina, and they could argue in another eight years, debating ‘But is it better than Twilight Princess?’ It’s difficult to think of any higher compliment."

Well done.
GCTonyHawk7 Says: 
December 25th, 2006 at 20:27 || Total Comments: 174
Great review conor. I think we should move the scoreboard above the comments. ;-)
Twilightlink Says:
December 25th, 2006 at 20:39 || Total Comments: 139
It takes a VERY special game to upset me when I finish it.
This was that game.

When I reached that pinacle, the end...I felt...like I would have no more Zelda games that could be just as good as that in a hurry, because, allow me to say this...Zelda : Twilight Princess is a TRUE LEGEND of a game.

Most loved parts : The way it seems to combine the best of all of the games. Music from A link to the past, map and story values of OoT, battle system from Wind Waker...

So much of it is owed to the other Zelda games. I loved the whole thing, and Conor, you said it very best yourself :

This is the game to become OoT in status...this is the game, in 2-3 years time...Sony will be trying to beat, this is the game, Nintendo have created that really has defined both what the Wii and Gamecube were made for.
Substeinar Says:
December 25th, 2006 at 21:30 || Total Comments: 32
Good review. Better than some 'other' sites. Oh hoh no.

Its certainly a classic. But if its better than Ocarina I dont know.
Richivinsky Says:
December 25th, 2006 at 21:40 || Total Comments: 1
I have some things I've been wanting to say about this game. First, let me state, I stil haven't finished it.

That being said, I think that the game is absolutely gorgeous. It takes dungeons and makes them amazing. The puzzles are brilliant. I thought that the wolf was sort of a gimmick at first, but after seeing how he's used in some dungeons, I have to say, the wolf works pretty amazingly. I think this is where Twilight Princess shines. The dungeon design is the best I've seen in any Zelda.

One big downfall, and it's one that's really been bugging me is that there's a big gap in the sidequests available. One of the things I really liked about Majora's Mask was the fact that I could go into the town, and talk with everyone. In the town before the second dungeon, for example (don't want to spoil it for people who haven't played it yet), I felt kind of gipped, because I expected there to be a lot more to it than a couple of shops, and almost nothing to do there after the dungeon is finished.

In the castle town, I was so upset by the fact that just about everyone ignores you, and there doesn't seem to be very much personality.

That's really my main gripe. A lot of the characters you do end up meeting and talking to really have a lot of personality and depth, but there are just too many people you can't talk to, and that bothers me. I'm also upset that I haven't been able to find any of the best minigame shops. Where's the slingshot game, or the bow&arrow game? The only game I've seen is the STAR game, and that gets really hard after first time you beat it.

Then again, I've only just reached the fifth temple, so maybe there's more?
Fierce_LiNk Says: 
December 25th, 2006 at 22:59 || Total Comments: 541
Thats been one of the main gripes with people in the forum, too.

One thing you have to consider is there are far, far more people in this game than there have been in past Zelda's. (most notably, ocarina of time)

It does feel like an opportunity has been a bit wasted there, but thats really it with the downsides.
Majora's Mask was a heavily, and I mean heavily, sidequest orientated game. There were only a few dungeons, so it more or less needed awesome sidequests to keep it going.

If anything, it gives us something that can be improved upon in the next Zelda: interaction.


I agree with this review, but for me the sound is fine. I would have given everything the same score, except maybe lifespan. But then, its a 40/50 hour game anyway. So, I guess that earns it a 5?!

So, so glad I never have to do reviews. :)
Jasper Says:
December 26th, 2006 at 08:28 || Total Comments: 30
I want to say what Zelda is like, but I'm going to use somebody else's remarkable words. Originally about majora's Mask, they're still appropriate for Twilight Princess.

"By rights, it should cower in the shadow of Ocarina of Time. Instead, it shines just as brightly."

Thank you, mark Green, as there is no game that can top this one. except Majora's Mask itself. But that's one man"s opinion.
Scythe3000 Says:
December 26th, 2006 at 09:54 || Total Comments: 200
I absolutely love this game. Without a doubt it gets me greatest game of all time number 1. Which is something to be said about zelda because at least 4 of them are now in my top 10 list.

I really dislike when people slate the graphics in twilight. It is without a doubt the best graphics seen on the Gamecube and impo in this "next gen" beaten only by the likes of gears of war.

Sound I can understand people getting annoyed at. Where the france is the tokyo symphony orchestra!!! If any game deserves that sort of treatment, its zelda.

My ONLY gripe with the game (possible spoiler here) is the lack of a very long quest line ala the Bigoron sword or deity Link.

Imo the best zelda ever and thus my favourite game ever. Although i must say. Finished the game in 29 hours with 16 hearts...I reckon i've played too many zelda's.
TheTingler Says:
December 26th, 2006 at 12:12 || Total Comments: 213
"It takes a VERY special game to upset me when I finish it.
This was that game."

Well said, me too.

My only real disappointments are (spoilers!)

1. That there wasn't a huge battle on the fields on Hyrule, Link & Epona Vs. an army of Pig-Riders. Something epic.
2. That Link's fellow "freedom fighters" didn't make themselves more useful in actually fighting - come on guys, does Link have to do EVERYTHING?
3. That after a brief cameo in a dream sequence, Dark Link doesn't make another appearance.

For sidequests, check IGN's guide at the address below.

http://uk.guides.ign.com/guides/748589/page_41.html
Xenhas Says:
December 26th, 2006 at 18:35 || Total Comments: 6
there was a battle with link & epona vs the army of pig riders.. you dont remember that?

-shane
Syxoed Says:
December 26th, 2006 at 21:17 || Total Comments: 297
I don't want to be whiny little bitch, but the graphics sometimes annoy me (like the door of Link's tree house).

Otherwise, amazing game. I love playing as wolf Link.
Dominik Says: 
December 27th, 2006 at 05:40 || Total Comments: 16
Great read!
It makes me wanna play Zelda again... but it has to wait - first work, then play!
Der_tolle_Emil Says:
December 27th, 2006 at 05:56 || Total Comments: 3
Nicely written review.

I haven't played the game yet, currently working my way through Red Steel. And I know it will take me 100 hours at least because once I get to the fishing part I will spend days just fishing without actually doing something else. Just the way I did with Ocarina of Time.
Twilightlink Says:
December 27th, 2006 at 13:07 || Total Comments: 139
TheTingler

1. Thankyou for using my little quote :)

2. SPOILER ALERT!!
Tingler, there were 2 horseback battles across hyrule feild...the one where you're protecting the...uhh...yeah and the first one where you're rescuing...end there.

I was gutted at there being no real Dark Link...I really was, but oh well, cant have it all.
SR388 Says:
December 28th, 2006 at 09:34 || Total Comments: 112
remember this is a GC port so the graphics can'tbe commented on in the context of wii's power or capability. zelda 2008 (*prays*) will look amazing i'm sure.

oh - and the wolf link bits are a bit uninspiring in my opinion - fun, but not everything i was expecting.

certainly a 10/10 game tho
Jamie Says:
December 31st, 2006 at 18:29 || Total Comments: 291
old hand Zelda fans can literally go giddy from all of the classic references made in this game. It is a joy to play with all these references I was finding.... truly amazing.
Jami100 Says:
January 3rd, 2007 at 08:13 || Total Comments: 1
i think the new zelda game is ace it shows u how far the zelda games have come, from the last few zelda games. 10/10 for me .

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The Legend of Zelda: Twilight Princess

Wii Review
Graphics
5/5
Sound
4/5
Gameplay
5/5
Playability
5/5
Lifespan
5/5
Pros:
  • It revisits and refines a modern classic.
Cons:
  • It revisits and refines an eight year old game.
10/10
Final Verdict:
Engaging and rarely disappointing. A fine demonstration of the genre and the medium, and will leave the masses breathless.
The Legend of Zelda: Twilight Princess - Click to see game details

The Legend of Zelda: Twilight Princess

System:
Wii

Genre:
Adventure

Developer:
Nintendo

Publisher:
Nintendo

Release Dates:
Out now
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
No MP

Last updated on:
Feb 19th 2007