Final Fantasy III

DS Review
By Mark - 12th June 2007 23:26


"No lick of paint, however vibrant, can disguise the fact that we are playing a title that is nearly two decades old."

Square-Enix sure do love their Final Fantasy. The company's release lists are utterly dominated by all things Final and Fantastic, to the exclusion of nearly all else. In fact, sections of the video game media and public have had their knives out for the company in recent times, for relying too much on their core franchise by producing innumerable spin-offs and remakes. Indeed, their recent announcement that Final Fantasy games were not a suitable fit for the Wii's Virtual Console service has been met with derision. Why release a series of NES games for E5 a pop when you can repackage them and sell them on handheld consoles for an inflated price?

Yet, in bringing Final Fantasy III to the DS, we have a different sort of a beast. You see, this is the one Fantasy that never made it to Western shores. Now, it's been retooled and remade in glorious 3D exclusively for Nintendo's dual-screened wonder. But, nearly twenty years later, how does it fare?

Final Fantasy fanatics and hardcore RPG devotees won't be needing a review to make up their mind, but the rest of us might want to think twice before delving into Square's adventure.

First things first- Final Fantasy III is a real looker. Square have always placed great stock in high production values, and in FFIII DS this is clear from start to finish. The game opens with a beautifully rendered CG intro sequence in the style of the visually stunning Advent Children movie, with musical virtuoso Nobuo Uematsu's sweeping orchestrations lending it a suitably grand feel. Shame that the DS' poor video compression abilities again mar an otherwise beautiful opening. The in-game graphical experience is obviously considerably less attractive, although the animation, colour, and overall level of graphical polish places this into the very top echelon of 3D DS titles- no mean feat indeed. In true Final Fantasy tradition, the music is iconic, genre-defining, and memorable- one of the very best DS audio experiences out there.

Final Fantasy III, upon its original Japanese release, introduced a 'job system' where you select character classes, with each specialising in certain abilities. This caused quite a stir at the time, but its old hat now. And that's really where the problems start with FFIII- it is an old game. No lick of paint, however vibrant, can disguise the fact that we are playing a title that is nearly two decades old. These problems manifest themselves in a number of ways. Firstly, the story is almost unbearably clichéd. Yes, it's the old chestnut about four spiky-haired young kids destined to save a world shrouded in darkness. Oh yes, and talking crystals feature quite a lot. In short, it's a far cry from the multilayered RPG plots of 2007, but hardly a game-ruining feature.

Another archaic mechanic raised from the dead is the random-battle; or more specifically, the 'high-volume' random battle. You'll barely be able to walk a few steps in this game without incurring the wrath of yet another identical enemy. Cue the same process of attack, attack, attack until the enemy keels over. Rinse and repeat. The relatively slow pace of entering and exiting a battle galls, as does the increasingly irritating victory screen which can't be skipped. Final Fantasy III might be a monster of a game, but a heck of a lot of the playtime will come from the battles. And by golly are they difficult. This brings us to the next anachronism: the absurdly high difficulty level. Most games like to ease you into the experience, with a basic tutorial, or even just a gentle difficulty gradient. Not FFIII. This one throws you right into the deep end. It's sink or swim, and when the first boss rolls around after about ten minutes of playtime, it's extremely easy to mess up and actually die.

There is a reason why FFIII doesn't have a Touch Generations icon on the box- this is a seriously hardcore title that I strongly suspect that even many current, PlayStation-era Final Fantasy players will baulk at. Exacerbating the difficulty problem is the outdated save system. True to the original, you're only able to save on the world map, which is a serious oversight. Not even the addition of a quick 'save state' option is enough to make up for this, as these temporary saves are just that, dissapearing upon being loaded. All of this means that an hour-long trek through any given monster-filled dungeon can come to nothing if you fail at the end boss, because there are no save points to speak of. Absolutely criminal, and a huge turn-off for all but the most committed and determined of players.

The weapons equipment selection and menu screens are fiddly, unintuitive and just plain awkward compared to their younger brethren. Yes, it's an old game, but you can't help but get the feeling that Square's efforts to make FFIII 'reborn' have seen them focus on the front-end, the visuals and the sound, while neglecting key gameplay deficiencies.

Final Fantasy III was built from the ground up for DS, but this frankly isn't reflected much in the game design. When the initial trailers and screenshots for FFIII were revealed, the DS' upper screen appeared blank. Naturally, we assumed that Square either hadn't decided on how to use the second screen, or had an idea so good they wanted to hold back and make us wait. As it happens however, they had no bright ideas whatsoever, and the retail version of the game leaves the upper screen blank for the vast majority of the game, only coming into play in the odd cutscene, or as a pretty useless map when traversing the main overworld. Pretty shocking, given that even the worst developers have thought of better ways of using the dual-screen set-up by now. Square-Enix should rightly be criticised for failing to exploit the second screen. Stats screen? Dual-screened combat à la Mario & Luigi? Even an ever-present map? Square says no, and even lacks the courtesy to switch off the damned upper screen's backlight even with nothing on it.

Stylus support is also dissapointing. Yes, you can play the whole game with only the stylus, but you probably won't want to: while controlling your character by tapping the direction you want to move feels adequate, navigating menus with tiny text certainly doesn't- and even in battles, buttons aren't intuitively placed for stylus use. In fact, stylus support feels tacked on at the last minute. And there certainly aren't any inventive uses of the interface- no touch-screen puzzles or anything like that. No, this is pure Final Fantasy. None of that fancy-schmancy stuff for Square, ho!

Too often, it feels like a GBA game with better graphics and sound, with barely a nod given to the fact that this is on the DS.

They have decided to make use of Nintendo's Wi-Fi Connection service, however, but the implementation seems a bit pointless really. Using the 'mognet', a communications system involving moogles, those horribly cute FF regulars, you can send messages to other FFIII players worldwide, as well as to NPCs within the game world. Alternatively, you can bypass the Friend Code system altogether and use actual emails from a computer, but maybe that's just me being cynical. There are some sidequests that require regular use of the mognet to complete, and completists will no doubt want to discover these.

Despite all this moaning, FFIII still has a charm. This is a mammoth, fully-featured RPG with top-notch production values exclusively on the DS, and that sort of thing doesn't come around very often. If you persist with it, and put up with the game's shortcomings early on, then you'll find a meaty adventure here with weeks and maybe even months of gameplay. Final Fantasy completists will revel in the sheer size of whats on offer here. Decent RPGS are thin on the ground on DS about now, and FFIII should be enough to satisfy most beardy RPG fans' desire for levelling up and critical hits, and whatever other RPG clichés they desire- because they're likely to be in this title.

Newbies be warned- this game will make you cry real tears. But if you're a glutton for punishment, and bloody-minded enough to plough through the endless and repetitive battling, then you'll probably find Nirvana. Or something. The rest of us should approach Final Fantasy III with trepidation.

© Copyright by N-Europe

Comments

Mako89 Says:
June 12th, 2007 at 18:51 || Total Comments: 421
I played the original on the famicom when it first came out and the DS version is much easier. As for the outdated save system... well today's games are where you can save anywhere make things too easy in my opinion. I mean, they refill your mp/hp after you beat a boss character, what more do you want? I remember limping out of a dungeon on the famicom version and being killed at the exit cause I had no mp left but in the DS version, there's no worry about that. Good for some, but for me, I like being forced to manage items/mp for the entire duration of the trip, not just half way. Even the bosses near the end that carry hold special weapons.. defeating them refills your hp/mp.. how can anyone die in this game?
Hellfire Says: 
June 12th, 2007 at 19:05 || Total Comments: 735
this is one for hardcore old school ff fans.
Damian Says:
June 12th, 2007 at 20:41 || Total Comments: 27
The reason one screen is blank is because the processing power that would usually go into both screens is being focussed on one in order to create the vibrant graphics.
Mako89 Says:
June 12th, 2007 at 21:27 || Total Comments: 421
Some old games get called a classic, and others apparently, if it doesn't go your way gets called archaic. It's frustrating if you don't level your characters. If you do, it's a cake walk. God damn, it's an RPG. Did you expect to make it through the whole game with level 1 characters?
Pod Says:
June 13th, 2007 at 02:38 || Total Comments: 1037
Mako89 > Not all old games can be classics, obviously. And RPGs where the flow of character leveling doesn't feel remotely up to speed ARE archaic. Now, the game still gets a pretty decent score, so there's no need to fret.
Morrison Says:
June 13th, 2007 at 04:28 || Total Comments: 14
Personally I'm glad some developers are leaving the touch screen well alone. If a game doesnt need touch screen functionality, then dont include them.
Nintendo-master2 Says:
June 13th, 2007 at 06:20 || Total Comments: 1530
hey! i have never played a final fantasy games b4 and the only RPG game i have is pokemon but should i get this? is it any good for someone like me?
Aeris130 Says:
June 13th, 2007 at 09:15 || Total Comments: 64
The only issue I have with this game is the plotholes. At some points in the game, you're left without a single clue of what you should be doing next (save for the omnipresent "fight evil" Save crystals!").
Stevo Says:
June 13th, 2007 at 12:52 || Total Comments: 56
Cool enough review.

I've got this on order from Amazon at the moment... and I'm prepared for an old skool experience. I wouldnt class myself as a "hardcore RPG devotee" nor a FF fanatic, but even so I do enjoy a good RPG - and what could be so bad about this 3D remake? Especially after FF1 Dawn of Souls, I'm prepared for a few aimless moments in this one.

One other thing, I keep hearing how annoying the saving is in this. I realise that a save anywhere feature would be handy for saving just before a boss or whatever... but, isnt it the same in FF IV and everyone classes it as a true classic of a game? Just level up some, and if you get beat its your own fault. (The only "wild card" baddy who can really put paid to this tactic are the Malboro's! How I detest them.)
Kagato Says:
June 13th, 2007 at 15:46 || Total Comments: 655
Whilst i generally agree with this review i find it a tad harsh, people always seem to complain about the lack of old style classic rpgs, one comes out and then it gets hammered for being exactly what it is! If your a Nu-Gamer, ie, you think games started on psx then youll hate this, on the other hand, if youve been playing rps your whole life and rekon the best gaming era was somewhere between SNES and PSX/Saturn then youll get a real kick out of this one.
Scythe3000 Says:
June 14th, 2007 at 05:46 || Total Comments: 200
I disagree with almost all the criticisms in this review. Lets not forget that this is essentially a remake and lets be honest they've made it ALOT easier.

Personally i want to see more difficult games because the last few years of games imo have been a joke on the difficulty level with only a few exceptions. This game is not one of those. If u've ever played a Final Fantasy before, especially from 7 downwards, then u'll pick this up zero problem and find the game pretty freaking easy.

If they hadn't kept in all the classic final fantasy setup, which the reviewer here has slated tbh, I wouldn't have bought it because i certainly wouldn't have enjoyed it as much as I have. Being able to save anywhere would have just made the game a joke.

This is FF3 people. A classic RPG FF stylee not some run of the mill, new age, lets make all games easier because we want our grannies playing more title.

Love it for what it is and what it is, is great.

on a side note the slating of a DS game for not making more use of two screen when it doesn't have/need/want to is retarded. Why dont we all slap that down as a con for Mario kart then?

"DS means Dual Screen, Nintendo!"

These 'modern' gamers all need ot go out and complete super ghouls and ghosts before claiming anything is too hard.
Bugmenot Says:
June 14th, 2007 at 06:56 || Total Comments: 24
DO NOT BUY THIS GAME!

Final Fantasy III is mental torture masquerading as a video game.

Nearly all of the game consists of fighting randomly-encountered battles, which occur with absurd frequency, and which are so tedious that they literally sent me to sleep several times.

In addition, the story and dialogue are pathetic, the menu and magic systems are awful, the soundtrack is mostly irritating, and your allies behave unpredictably in battle.
Leo Says:
June 16th, 2007 at 13:21 || Total Comments: 92
"These 'modern' gamers all need ot go out and complete super ghouls and ghosts before claiming anything is too hard."
Yeah man =D Turn based games (RPG/strategy) are hardly ever really "hard" like F-Zero GX or what you mentioned there, Super G&G.
Scythe3000 Says:
June 22nd, 2007 at 19:39 || Total Comments: 200
Bugmenot needs to go shoot himself after just describing at least 11 Final Fantasy games and apparantly being shocked at FF3's content.

Its Final Fantasy if u do not know what u are getting urself into then slap a disclaimer on ur post saying u know nothing about Final Fantasy or turn based RPG's before posting a comment...
Wally Says:
July 4th, 2007 at 13:35 || Total Comments: 1
hey im no modern gamer and i find this game hard

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Final Fantasy III

DS Review
Graphics
5/5
Sound
5/5
Gameplay
3/5
Playability
3/5
Lifespan
4/5
Pros:
  • Excellent visuals
  • Meaty, deep and long adventure
Cons:
  • Frustrating and unforgiving
  • Archaic gameplay mechanics
  • Poor save abilities
  • DS means Dual Screen, Squenix!
7/10
Final Verdict:
Nearly twenty years later, Final Fantasy III is a visual and aural triumph, but may modern players will find the gameplay too archaic, frustrating and inaccessible for their liking.
Final Fantasy III - Click to see game details

Final Fantasy III

System:
Nintendo DS

Genre:
Role-Playing Game

Developer:
Square Enix

Publisher:
Ubisoft

Release Dates:
Out now
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
Online

Last updated on:
Aug 11th 2008