Super Paper Mario

Wii Import Review
By Iun Hockley - 30th July 2007 23:02


"This simply wasn’t as funny as the other Mario RPGs that have preceded it."
A two dimensional Mario? In this day of wonderful graphics, lush backgrounds and sweeping musical scores? Surely you jest!

Paper Mario is a relatively new franchise in the world of Nintendo, being as it has only three home-console iterations to its name. And though the concept of Mario in an RPG is not a new one, it seems one of the least likely forms that a Mario game would take, being as the main protagonist never utters a visible word and the audio is typically “wahoos” and “okey-dokies”. Yet despite these obvious shortcomings, the first two Paper Mario games have been real winners, and this one is no exception.

The storyline in this iteration is the usual hogwash – the princess has been kidnapped by the Evil Count Bleck (a surprisingly two dimensional villain). The added twist is that both Bowser and Luigi have also been abducted to become complicit in the nefarious schemes of the inter-dimensional fiend. What a cad! Also of note is that eventually you can play as all four characters (Mario, Luigi, Bowser and the irritatingly useful Peach) through a character swapping system.

In the Paper Mario universe, players take control of the titular hero in a world that is almost totally played in the second dimension. This game adds a unique twist by allowing Mario to enter the third dimension to solve puzzles, find hitherto hidden pathways and secret passages. Amusingly, baddies can be easily avoided in this plane as they are mostly two dimensional themselves. Some exist in this dimension as well as the 2D so care has to be taken when “flipping” between the two. Also of note is that Mario can only spend a limited time in this pseudo third dimension before his health starts to decline, making every exploratory journey a calculated risk for the player.

Helping you through your journey are the imaginatively titled “Pixls” who bestow a variety of skills on Mario useful for achieving your goal. The strategic part of this is that only one Pixl can be equipped at any one time, so judicious use of your brain and the advice of “Tippi” - Super Paper Mario’s answer to Navi, will see you succeed in short order. Bombs, sideways flips in the third dimension and the ability to pick up and throw enemies are useful additions to your repertoire, and the restriction of the number of available Pixls forces you to think about every puzzle.

Gone are the (avoidable) turn-based battles of the previous games, to be replaced with a levelling system that dictates how much damage you do in real time based on accumulated experience points. The standard attack for Mario is still the jump, which works well against most enemies. But some will only fall if their weakness is exposed (usually by flipping to the third dimension). Luckily, Tippi is always on hand to give you advice on defeating most bad guys: by simply turning the Wiimote towards the screen and clicking on an object or enemy some useful information is displayed. While this will not win most innovative use for the Wiimote hardware, it is a clever addition that is surprisingly useful in tight situations.

Controlling the game is also an unusual affair which requires you to turn the Wiimote on its side and use it like an old-fashioned NES controller. This takes a little getting used to at first, and I certainly pushed the wrong button more than once before I finally got to grips with it. When you eventually come to terms with the unfamiliar method of play, it becomes exceedingly natural and surprisingly comfortable.

Unusually, for a Paper Mario game, the presentation is somewhat bland: the inhabitants of Flatland are entertaining enough, but none of them seem to have much personality in conversation, nor are they that visually memorable. In fact, the biggest gripe I have with the game is that it seems rather rushed: humour has always been one of the hallmarks of the Paper Mario series, but here it is severely lacking. It took quite a long time before even the slightest chuckle was raised from my critical lips, and even then it was more of a groan at a lousy joke than a genuine laugh. It is a small complaint for a fun game, but as a fan of the series it seemed surprising that this simply wasn’t as funny as the other Mario RPGs that have preceded it.

The humour gets better as the game goes on, but the level design does not. In fact, at times the levels really feel like large expanses of uneventful nothing. The ability to “flip” adds an extra dimension - literally - to the proceedings, and there are some very clever moments that really surprise and raise an eyebrow. However, these moments are a little spoiled by repetition and an over-long space section that is ill-conceived and boring.

The enemies however, do show signs of intelligence in their creation, and while they do nothing more than move forward with the intention of hurting you, strategies to defeat them range from the overt to the downright ingenious with a combination of dimensional flipping and the right Pixl or character to deal the coup de grace.

All criticism aside, the game is an awful lot of fun, and though you may miss the turn-based battles and the different skills, the ability to level-up in real time coupled with the often very clever puzzles mean that you will constantly keep coming back to this title, although there will be moments when you put down the controller out of sheer disinterest and really wish that you were playing one of the previous games. There is very little replay value, as with most linear RPGs, that’s not to say that you won’t enjoy it while it lasts, but it just really could be much better.



© Copyright by N-Europe

Comments

Silverhawk Says:
July 31st, 2007 at 07:55 || Total Comments: 41
Great review! But I wonder... How can a bunch of three's, a four and a two produce an eight as final result?

Release is 14th September btw, not July ;)
Rhys Says:
July 31st, 2007 at 08:19 || Total Comments: 117
Lifespan 2/5? Gulp.
THEganondorf Says:
July 31st, 2007 at 11:30 || Total Comments: 7
Hmmm, well done Nintendo, for rushing what could've been a perfectly good game.

Johnny Allen ftw
Nintendude Says:
July 31st, 2007 at 11:31 || Total Comments: 73
Silverhawk, seems that they don't have any rule about how to sync the numbers to the final score.

I think they should always do it like in the Sim City DS review. If full score is 25 points it makes 2,5 points every 1/10 of the final score. So since Sim City DS got 7 as final score it should have like 17 or 18 points for the graphic. The reviewer used 17 points.

Since final score on this is 8 he should use 20 points instead of just 15. I don't want to sound too whiny about something like this and I don't personally care if the graphic is off by one or two points but in this case you can see just by looking at it that it's somewhat off.

Oh and one more thing, since there isn't such thing as perfect game I think 10/10 game could use 23 points which still makes the majority of the 5 bars full. (and if 23 would also be considered as perfect it would make final score of 8 have 18 points)

Just trying help and give my opinion about how you guys could make this graph thing a bit more clear =)
FuBaR Says:
July 31st, 2007 at 11:46 || Total Comments: 107
Totaly agree with Nindendude...
Nothing wrong with the review (very well written and all), but the scores at the bottom dont add up :P
Iun Says:
August 1st, 2007 at 08:51 || Total Comments: 152
There is not a great deal of logic to the score system. The truth of the matter is that the individual scores have only a little bearing on the final overall score. A game may have great graphics, sound and so on, but it does not necessarily "add up" to a great game. If the constituent parts are good, but just don't combine well enough, then it can't be considered a great game. And besides, if we want to rely on the score bars as a final indicator for the overall score, then this one only got 60%.

This is a good game, but in the end, it really isn't a great game and it therefore can get no higher score than 8/10 for me. And hey, that's not a bad score by any means.
Emerald_Emblem Says:
August 4th, 2007 at 14:58 || Total Comments: 32
Is it Platformer or RPG? This is rally confusing me. Is it both?
Iun Says:
August 7th, 2007 at 22:46 || Total Comments: 152
Emerald_Emblem:

It's both. But more platformer than RPG.
Solitanze Says:
December 14th, 2007 at 05:10 || Total Comments: 1655
Wiiject, still got Kirby GC left...

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Super Paper Mario

Wii Import Review
Graphics
3/5
Sound
4/5
Gameplay
3/5
Playability
3/5
Lifespan
2/5
Pros:
  • Occasional moments of great humour
  • Fun while it lasts
  • Fiendishly clever puzzles
Cons:
  • Not on a par with previous games
  • The whole package just feels lazy
8/10
Final Verdict:
A great game, but the weakest of the series.
Super Paper Mario - Click to see game details

Super Paper Mario

System:
Wii

Genre:
Platformer

Developer:
Intelligent Systems

Publisher:
Nintendo

Release Dates:
Out now
Out now
July 2007
July 2007

Memorycard:
N/A

Multiplayer:
No MP

Last updated on:
Feb 19th 2007