Sim City DS

DS Review
By Hellfire - 31st July 2007 02:44


"Your education system is in trouble? Ask for advice! “You’ve built a park! I love parks!” Gee thanks a lot, Mr. Assistant!"

Sim City on the DS seems like a no brainer- the touch controls and dual screen practically begged for one, but is being a mayor on the dual screened wonder as good as we hoped for?

Sim City DS is very similar to the old iterations of the game, but simplified to fit the tiny screens and Nintendo’s mantra of gaming for everyone. And this is very inconsistent with the goal of the game, because managing a city is somewhat complicated for a little kid, yet they insist on having mini games pop up that have you blowing at the mic to put out fires or furiously tapping Santa Claus to drop presents thus giving you some money. While these can be somewhat fun because it distracts you a little from the hard task that is running a city: they can become repetitive and annoy hardcore Sim players that just want to manage their metropolis. Luckily, these events can be turned off, so it’s not a reason top stop playing. Veteran players can jump right in the game, while newcomers can go through an intensive tutorial that teaches the basics, so while at first all those icons and things to manage seem daunting, soon the player will be familiar with everything.

Town management basically focuses on three things: Residential, Commercial and Industrial demand, meaning you need to satisfy the craving of these. Through sheets and graphics you keep track of crime, pollution, air quality, energy and water supply and other important factors to make the city prosper, so you’ll need to build residential zones for people to live in, industrial zones to provide work and commercial zones, so your Sims can spend their precious cash. However, you cannot just build things anywhere, for example, industry pollutes the air and raises crime and no one wants to live near that zone, so you must make sure that the residential and industrial zones aren’t too close, but they can’t be too far away either, because no one wants a two hour travel to work. Then, you need to raise the quality of life and property value, so you need to build things like parks and zoos to make certain zones more attractive.

Electric and water distribution has also been simplified, instead of needing to make pipes and power lines go to every factory, house or store, any zone that’s adjacent to another one that’s already provided with electricity and water, automatically has access to it. It’s something that Sim City fans might not like, but newcomers may welcome, because laying down power lines isn’t exactly the most exciting task in the world. Basically, you need to oversee every aspect of a city, like transportation, public security, health, education and more. But what about the green stuff that makes the world go around? Cash management is simple to grasp: make money with taxes, lose money with funding, maintaining buildings and constructions, just check out the budget sheet to see if you’ll lose or gain money at the end of the month and year and you’re set to go.

And just when you think everything is going well, despair! An alien invasion, a typhoon, fires, you name it, all kinds of disasters can happen to the city and it’s up to you (are you supposed to be a mayor or a god?) to stop the city from destruction by playing the aforementioned mini games. Another comeback from earlier Sim City games is your assistant, but with two slight changes: 1) he/she has had an anime facelift and 2) he/she is totally useless. While in the previous games, you could often turn to your advisor for important advice, now it’s as useful as an elephant in a highway. Your education system is in trouble? Ask for advice! “You’ve built a park! I love parks!” Gee thanks a lot, Mr. Assistant!

Along with the main “Create a City” mode, there’s “Save a City”, where you must bring the town back from the depths of bankruptcy and other problems. It’s a nice addition, but you can finish it fast and never look at it again. Multiplayer wise, you can send mail to other people with the game along with a landmark that your friends can put in their own town. The game will keep you entertained for many hours, whether it’s because you want to make a bigger city or to try out different difficulty settings and terrains, so expect to put lots of effort and time into Sim City if you want to build a prosperous Metropolis.

The game makes fairly good use of DS’ capabilities- the bottom screen displays a map of city, the data sheets and graphs, and schematics for construction. The stylus use is intuitive and very useful, but sometimes creating precise buildings is hard, because there are only two levels of zoom: very far away and too close. This makes the construction of roads and power lines a difficult chore at times, but luckily, everything (except demolitions) can be undone. Navigating through menus and maps is pretty easy and makes the game easy to pick up. The top screen shows an almost static model of the town, but although it is detailed and somewhat realistic it’s very dull and you won’t be looking at it very often. The music is acceptable and relaxing and doesn’t annoy or distract you from your mayoral duties.

Despite all its flaws, Sim City DS is a good game that can be addictive and, even though it was simplified to appeal to the more casual gamers, it still has depth and asks for smart thinking. Its portability and touch screen usage definitely are big pros, making the game a nice travel companion.



© Copyright by N-Europe

Comments

AmazingAndy Says:
July 31st, 2007 at 01:24 || Total Comments: 1
Having never played the PC games, I did find Sim City DS a great and addictive game. When it come to using the toch screen to draw out roads and zones and stuff, it didnt always go where I wanted it to..
Nintendo-master2 Says:
July 31st, 2007 at 06:45 || Total Comments: 1530
WHAT?! i have never played a simcity game but shouldnt the lifespan be 5/5 insted of 3/5? i mean it is endless. Is it not?
Rhys Says:
July 31st, 2007 at 08:16 || Total Comments: 117
I got this in the post yesterday. Looking forward to playing it after I get bored with Pokemon.
Ajikan Says:
July 31st, 2007 at 08:19 || Total Comments: 107
It's not endless. Once you fill up your city and have put in all the fancy stuff (subway system etc.) there is little to do but wait for disasters to come and destroy half your city, which you then have to rebuild, which isn't nice.

I played the DS version for a bit too and the control system is just too annoying and fiddly for it to be enjoyable. The pc games are pretty cheap by now, so it's worth your while picking up them instead rather than splashing out £30 or whatever on a new DS game.

Also, the text goes over the lines on the right hand side for me whenever I look at reviews, so it's underneath the release dates at the top.
Hellfire Says: 
July 31st, 2007 at 10:31 || Total Comments: 735
"Also, the text goes over the lines on the right hand side for me whenever I look at reviews, so it's underneath the release dates at the top."

What browser and resolution do you have? We'll look into it.
SR388 Says:
July 31st, 2007 at 10:48 || Total Comments: 112
The test issue same for me - every article runs over to the right.

I'm using Mozilla Firefox 2.0.0.6 on 2560x1600
Five Says:
July 31st, 2007 at 12:16 || Total Comments: 1
Agree with:
- Assistants are useless
- Minigames are annoying

Disagree with:
- 3/5 for lifespan. Of course theres not much to do once your city is complete. But theres a reason why you have a whole screen of different areas to choose to build a city on: The challenge of trying again with a more difficult starting position. You've put "Never ends" as a Pro but Lifespan as 3/5? Huh?

I like the simplified game mechanics, they are just perfect for a handheld sim. If only the assitants would actually provide some... assistance for a change. Wouldnt have hurt to tidy the graphics up a bit too.

I give it an 8/10
Hellfire Says: 
July 31st, 2007 at 12:26 || Total Comments: 735
The lifespan was a mistake on my part actually lol
Pod Says:
July 31st, 2007 at 13:17 || Total Comments: 1037
Now we just need for Lucas Arts to release a DS edition of Afterlife! :D
Ajikan Says:
August 1st, 2007 at 03:40 || Total Comments: 107
IE7; 1280x1024
Sim1987 Says:
August 18th, 2007 at 09:56 || Total Comments: 52
On mozilla firefox you can make the text bigger n smaller by holding control n scrolling up or down, or pressing the increase or decrease button in the bottom right hand corner. I know the control scroll thing works for IE7 but don't know what you can do if you don't have a scroll mouse.

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Sim City DS

DS Review
Graphics
3/5
Sound
3/5
Gameplay
4/5
Playability
4/5
Lifespan
4/5
Pros:
  • Addictive
  • Good use of touch and dual screens
  • Good for newcomers and veterans
  • Never ends
  • Challenging
Cons:
  • Touch screen isn’t always very precise
  • Graphics are dull
  • Minigames are pointless
7/10
Final Verdict:
Not without its flaws, but it uses the DS well to make an attractive game to those interested in the genre. Power fantasies assuaged.
Sim City DS - Click to see game details

Sim City DS

System:
Nintendo DS

Genre:
Strategy

Developer:
EA

Publisher:
EA

Release Dates:
2007
July 2007
21.06.2007
28.06.2007

Memorycard:
N/A

Multiplayer:
Unknown

Last updated on:
Apr 20th 2007