The Legend of Zelda: Phantom Hourglass

DS Review
By Sam - 25th October 2007 12:48


"Nintendo have put a lot of love into their first truly portable 3D Zelda game and it shows in spades"

That familiar “ding” sound, a single tap followed by the sound of a rolling ocean, caws of seagulls and then that oh so familiar but effortlessly epic main theme accompanied by a remarkably well rendered fully 3D introduction sequence that you can't help but silently smile to yourself over. Yes switching on the DS and loading the latest portable incarnation in the long running Zelda franchise for the first time is nothing short of a truly magical moment.

Actually getting into the main game itself and seeing that it actually manages to maintain that exact same level of careful craftsmanship and amazing attention to detail displayed in the opening is a joy to behold. Everything from the character models, ships, enemies, land masses, dwellings and dungeons all look and feel like they belong in Links previous oceanic outing on the Gamecube; it really is that good.

Following on just after the events that came to pass in the Wind Waker this story is beautifully told through storybook form before the main cut-scene ensues. At this point we see the fearless sea-faring Captain Tetra and her motley crew of which Link is part of sailing the ocean in search of a mysterious ghost ship once thought to be that of legend; they soon find it and of course the headstrong Tetra jumps aboard it and get captured, guess who's gonna go off on a cel-shaded adventure to save her?

On the subject of cel shading it really is something that the DS does well, it excels in this department and it really is a joy to behold to see it being used to bring everything from cloud movement, high rolling seas, and even sun flare! Basically all the elements that you would expect to see in a home console Zelda title are here but in portable form; even the main orchestrated theme and accompanying audio pumps out through the units twin stereo speakers in glorious pseudo surround.

But what of the groundbreaking gameplay which the incorporation of stylus control would apparently bring to the series? Well fear not as it is here and it's much more than just present and correct too as everything from running, jumping, rolling, pulling, pushing and all other associated actions are controlled merely with the sweep of your stylus; particularly satisfying is the combat which comes into play when you obtain the sword from Oshus who effectively acts as a mentor for Link at certain parts of the adventure.

After winding up on an unknown Island this kindly yet stern old man who is the grandfather to Celia the fairy who accompanies you (don't ask, only Nintendo knows the answer to that one) will teach you the basics of swordplay. This plays out exactly as it did in previous Zelda games except this time it feels much more easier in it's execution; to slash a target just quickly move your stylus in front of you, in order to leap-slash you tap the enemy directly and to perform the all important classic spin slash you simply deftly draw your stylus in a swift circle around Link, simple and satisfying just as it should be.

Innovative and imaginative use of the stylus isn't merely limited to just those actions though, as aforementioned is is used for “everything” this includes acquirable adventurers assets such as the boomerang which you only need draw a path for it to follow along with other such items which I will refrain from spoiling. Drawing on maps is another admirable addition which you will find many uses for as well as maybe drawing the odd doodle just for simple amusement.

Many of the games puzzles rely entirely on the touch screen interface, some will have you drawing numbers or letters, marking locations whereas others get increasingly intricate as you progress. Clever use of the microphone breathes even more life into this quirky and imaginative adventure, even opening and closing the DS unit itself will aid you at certain parts; again no spoilers will be provided here but when you see them for yourself these are moments that are likely to make you smile at the sheer creativity thats been incorporated and it's testament to Nintendo's excellent use of it's own hardware that no feature has gone unused.

A new item which influences the general flow of the game is the titular “Phantom Hourglass” which is found early on in the game inside the Temple of the Ocean King which it is linked to and also provides an explorable hub area of sorts which you will return to repeatedly. While inside this temple you will not take physical damage from enemies providing you have sand which translates to time remaining in your hourglass; as you progress more you will gain more power, items and more time in your hourglass which will eventually enable you to travel deeper inside the temple; when time runs out however it's back off to sea to replenish the sand and explore more locations.

Sea exploration comes into it's own even more than before, the boat which you control is owned by a character named Linebeck a cowardly captain who teams up with you for the sea sections. Navigation is simple, you plot where you want to go on the map from one port to another and then your off; from here on in your ship travels along the path which you have plotted and it's up to you to overcome obstacles along the way by way of jumping which plays out more like a mini-game and is most enjoyable.

There is so much more depth to this game to be exploited such as the ability to upgrade your ship with cannons, winches, anchors and other such paraphernalia which allows for much more thorough exploration. While you are advised on where to go by the games storyline which is brilliantly gradually told by numerous characters you can still go off on side-quests, partake in mini-games and indulge in many activities which will be familiar to fans; also noteworthy is the inclusion of many throwbacks which are sure to surprise and delight.

Nintendo have put a lot of love into their first truly portable 3D Zelda game and it shows in spades as everything from the intuitive controls, fluid gameplay, eccentric characters and inventive level design across many varied locales demonstrate admirable aplomb in their execution. The only partially negative elements are a tacked on multiplayer which while fun in small doses isn't required and some veteran Zelda fans may feel slightly unchallenged by the difficulty level but apart from that it is everything that anyone could have hoped for in a portable Zelda title thats completely three-dimensional in every sense.

Second Opinion


by Hellfire

The Legend of Zelda: Phantom Hourglass is a testament to game developing, taking on many challenges and beating them all with grace. It’s the first Zelda to go 3D on a handheld, but by God, it’s a fantastic first time. The beautiful cel shaded graphics fit the DS perfectly with gorgeous animations, characters and expressions that just scream fun.

Mixing new 3D elements with classic 2D Zelda Gameplay is very refreshing and at the same time, it feels nostalgic with the good old spinning flames and red and blue blocks, but this time in the third dimension. The only flaw I can point out is that most islands and dungeons look very similar and don’t have a lot of character, but fortunately the characters themselves make up for it with charming designs and colours, not to mention spectacular dialogues.

Controlling Link with the stylus just feels so right that going back to the D-Pad would be mind boggling. Simply tapping where you want to throw the bombs, writing notes on your map or trace the course for your boat is a very welcome breath of fresh air. The stylus, the dual screens and the mic are used so ingeniously and integrated so seamlessly that you instantly know: this is a true Zelda that could only be done on the DS.

No gimmicks and no unnecessary features. Just great adventuring and fun: everything you can expect from a Zelda game. It might not be very long or very hard, but this is one of the best games money can buy. Score: 9/10

Verdict: A true Zelda game, fantastic as usual. A must have.

Sam Gittins
slik128@hotmail.com



© Copyright by N-Europe

Comments

Ajikan Says:
October 25th, 2007 at 09:12 || Total Comments: 107
Level design and graphics are awesome, but the stylus control is far too fiddly for my liking. It's just not as nice and responsive as using buttons. You don't have to press a button three times before he actually swings his sword for example. My hand also gets in the way of the screen whilst playing :( Having said that though, it's still very enjoyable; just a shame they didn't let you use buttons as well.
Nintendo-master2 Says:
October 25th, 2007 at 12:26 || Total Comments: 1530
hehe I never read the whole article! I got bored, sorry! ^_^' or maybe I am just in a lazy mood!? anyway i have it and my hand also gets in the way but fine other then that!
Ganepark32 Says:
October 25th, 2007 at 13:54 || Total Comments: 610
U haven't had any occasion where my hand has gotten in the way when playing and I have big hands for my age. But yes, review score is spot on. It's a fantastic game with great graphics and gameplay. I just hate having to trek back and forth to the Temple of the Ocean King. Only needing to do it two more times. One to get the last chart and the other to get the final boss.
Hellfire Says: 
October 25th, 2007 at 15:27 || Total Comments: 735
Ganepark you can teleport you know that?
Funny, my hand never got in the way, maybe it's because of the way I hold the stylus.
Solitanze Says:
October 25th, 2007 at 17:48 || Total Comments: 1655
This handheld game scored higher than Galaxy in Famitsu. 10 + 9 + 9 + 10 = 38/40 --> 95% --> 9.5/10. 10 + 9 + 10 + 10 = 39/40 --> 97.5% --> 9.75/10. It is very odd and very concerning a handheld game beats out Galaxy. Its supposed to be Wiis flagship game so I hope the speculation of the gaming being a pushover at many points in the game is false. 96% AR must be achieved for the sake of the games public reception and ultimately sales.

The Orange Box, a mere compilation is looking to be the 2nd highest rated game of all time! Drop to 95.7% failure ratio, I hope it Drops to 95.7 failure ratio, DROPS TO 95.7% FAILURE RATIO! as having this compilation game beat out a full legit effort from Galaxy will just be embarassing...
Hamish Says:
October 25th, 2007 at 18:06 || Total Comments: 248
Sol: Do you actually have ANY opinions of games? Or do you just look at numbers and freak out? Sorry to mention it... I didn't mind you at all until now for some reason. :D

I think that the fact that this is a portable game and it still beats Galaxy is something to applaud. I truly believe that this game is the best Zelda. I'm not one of those people who praise the plastic that OoT was made of, but I still like the game. I'm just not scared to say when a game is genuinely better than it.

Phantom Hourglass is brilliant, gorgeous graphics, great story, fantastic characters (Linebeck almost is up there with Malo!) and great puzzles. Seriously, I smile and laugh and just and so happy when I play this game. I don't think the fact that multiplayer is 'tacked on' is a bad thing. It is a simple and fun mini game that was a nice surprise.
Benedetto Says:
October 25th, 2007 at 18:34 || Total Comments: 325
what? is galaxy out now?
Mako89 Says:
October 25th, 2007 at 22:20 || Total Comments: 421
What SOL doesnt understand is that it doesn't matter what score a game gets - it can be crappy and sell millions, it can be good and it sells none. It sways some of us who visit sites but for most of the people out there, it doesn't matter. They walk into stores, and pull a familiar name off the shelf or are attracted to the cover.
23isnumber1 Says:
October 26th, 2007 at 05:40 || Total Comments: 273
'I'm not one of those people who praise the plastic that OoT was made of, but I still like the game. I'm just not scared to say when a game is genuinely better than it.'

Who are these people? I'm sure I've never met one. I'm only through the first three dungeons so far so I'll have to reserve judgement, plus I'm not sure you can really compare it to OoT. But I must say I'm impressed with PH so far.
Hamish Says:
October 26th, 2007 at 11:44 || Total Comments: 248
I think Majora's Mask was a better game then Ocarina of Time. I think Phantom Hourglass is a better game then Majora's Mask.
Nintendo-master2 Says:
October 26th, 2007 at 12:54 || Total Comments: 1530
actually I(kinda) agree with Sol and can see where he is going! ^_^

oh and @ Hamish, which one is Malo again? ^o^ also thank GOD someone FINALLY thinks zelda: MM is a good game! *phew* i love it so much and am glad other people do to! lol

Login to leave a message

Username:Password:

The Legend of Zelda: Phantom Hourglass

DS Review
Graphics
5/5
Sound
5/5
Gameplay
5/5
Playability
4/5
Lifespan
3/5
Pros:
  • 3D Zelda on a DS
  • Sublime Audio
  • A joy to behold and play
Cons:
  • Some may find relatively easy
  • Multiplayer feels tacked on
  • Repetitive hub dungeon
9/10
Final Verdict:
It's a home console Zelda on a portable system, a true technical marvel and a decent game in it's own right.
The Legend of Zelda: Phantom Hourglass - Click to see game details

The Legend of Zelda: Phantom Hourglass

System:
Nintendo DS

Genre:
Adventure

Developer:
Nintendo

Publisher:
Nintendo

Release Dates:
Out now
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
Online

Last updated on:
Mar 11th 2007