BWii : Battalion Wars 2 (Wii)

Wii Review
By Iun Hockley - 22nd November 2007 17:06

“War has never been so much fun!” Or in the case of BWii, “War has never been such a convoluted mess of good and bad ideas that gel together to make an above-average game that is a lot fun, but really not that brilliant.” And if you think that’s a mouthful, try saying it while playing the game at the same time.

Advance Wars has entered into near-legendary status in the minds of gamers who have played the series (and if you haven’t played it, track the games down now). Bringing chess-like strategy to handhelds with a twist of Command & Conquer was a feat that not many believed could be pulled off. Thanks to some skilled development and clever ideas, the series was a hit. Logically the games should come to the home consoles, and so they have.

However, instead of the turn-based battles of the handheld versions, developer Kuju decided to take the game into an action/strategy route, which was as bold as it was ill-advised. While the games maintain some of the more intelligent ideas of the handheld games, they lose most of the strategy in the process. In fact, the strategy never really gets much more complicated than a game of “Paper, Scissors, Stone”.

Placing you in a multitude of different nations and sovereign powers, the game is played from a third person perspective. At any time you can take control of any of your units individually to explore the battlefield or take on enemies in a lone-warrior style showdown. This aspect is quite good, with switching between units a short click of the A Button away. The ability to be directly involved in the battles in this fashion gives you a good feel of what is going on with your troops and how the battle is really progressing. Using the Wii mote as your cursor lets you aim, the B Button fires and the Z Trigger locks onto targets.

The third-person view can be adjusted to 3 different camera heights to allow for a better field of view, the highest point being an overhead view similar to the handheld series. Individual units react well to your commands, or at least how they are expected to: tanks are slow and cumbersome, recon vehicles are fast but easily knocked down, infantry are slow moving but offer quick turns and manoeuvrability. Gunships and planes are less successful, with the latter being particularly difficult to control. Most of these units respawn slowly provided you have access to the right site that produces them.

The biggest criticism of BWii is the limited strategy options at your disposal. You have five basic commands: wait, follow, guard, capture and attack. It is the manner in which your units follow these orders that is most frustrating. For example, switching to a rifle veteran puts you immediately in the shoes of an infantryman, so off you trot to deal with a troublesome bazooka emplacement. Suddenly you realise you forgot to tell your men to follow you, so you give them the follow command and along they come. You begin pounding the enemy with your rifle… but your men don’t. Or sometimes they do. Without a specific attack command your fellow troopers, ships, tanks and planes will not necessarily attack as well. Good if you don’t want to draw attention to yourself, but even then they may attack without orders, or hold fire when you clearly need support.

Each unit type has specific strengths and weaknesses: tanks are good for taking out other tanks and large groups of enemies. They are weak against bazooka veterans, so you had better back them up with assault troops or your tank will die fast. And if you do not take almost complete control over all your troops and armour, then you will quickly find your army overwhelmed. Riflemen will happily stand and get gunned down by a tank when given the order to attack a specific enemy, completely oblivious to the threat right behind them. Planes will try to fly through an avenue of anti-air veterans just to get to an intended target, and be downed before they even make it halfway.

While making the units vulnerable to certain attacks is laudable, the end result is contradictory to the more action-oriented style of play. Unless you have overwhelming numbers, careful unit management is critical to achieving a mission goal. And though it is simple to switch between units, to rely on them to make intelligent decisions is impossible.

Another big criticism is the ineffectiveness of certain weapons when attacking some types of enemies. While it makes sense that a flame unit cannot do much damage to tank, it does not make sense that a salvo from a gunship would totally miss a target directly in front of it. Many units can fire weapons at targets, but will frequently miss. Though it be unlikely that a machine gunner could down a warship, to have it not even be able to hit it most of the time is nothing short of astonishing. Explosives also deal splash damage inconsistently to their targets, with some infantry taking a direct hit from an artillery round but only shaving a fraction from their health.

Visually the game is a treat, but again an inconsistent treat, rather like a bag of sweets bought by grandma -for every delicious piece of eye-candy, there is a slice of visual carrot cake to spoil things. Explosions look good, the cut scenes are capably goofy and units have a lot of detail. Scenery often has jagged edges and the ground textures are ugly though, and the buildings are reasonably generic.

The voice-overs really make the game fun though, with some outrageously tongue-in-cheek performance from the army commanders. A-Qira of the Solar Empire (Japan) is hilarious with his over-pronunciation of “bazOOka!” and pronounces “R” as “L”. The Anglo Isles (Britain) are typically British in their mannerisms and body language, it’s this sort of wonderfully unabashed semi-racism that makes you smile, even though you know it’s wrong. Troops can sometimes be heard to utter little phrases in the heat of battle, and these are all quite giggle-worthy in their own way.

The story is well-defined, with a constant narrative throughout your battles and in the in-game movies bringing the whole thing to life. The story is nothing new, but it is a tale well-told by the main characters in their hilarious racial send-ups. The variety of nations available keeps the game fresh as the story rotates between each sovereign power, each telling a small but integral part of the narrative.

Multiplayer is great fun over the internet and is probably what will keep you coming back for as the main story is reasonably short. Lag-free and fun, the game becomes a lot more interesting when you are facing an opponent who knows to keep flame troopers well away from tanks instead of ending wave after wave in an ineffectual assault.

All things considered, the game could be a lot worse. There are many niggles and some large irritations, but all of these will not stop you enjoying the game. Overall, this series is rising on the home console rather than falling, but it’s still not a patch on the intelligence of its older and cleverer handheld brethren.



© Copyright by N-Europe

Comments

D_prOdigy Says:
November 22nd, 2007 at 11:26 || Total Comments: 1596
The original didn't set the world alight, but it was one of my favourite games of last gen. If the sequel is nearly as good, then I'm good baby, I'm good.
23isnumber1 Says:
November 22nd, 2007 at 11:32 || Total Comments: 273
I'm confused; why do we have a review of a game not even due for release over here for months (fair enough, it may be available on import) but still no Galaxy review?

Which monkey has been assigned to it? ; )

On topic; mixed comments aside, I'm really looking forward to having a crack at this. Particularly the naval units! Yay!
Kurtle Says:
November 22nd, 2007 at 11:34 || Total Comments: 268
To be honest it sounds as though it's the same as the 1st...which I only found a few niggles with.

But complaining about your planes being taken out by AA is rediculous...They went that way because it's the most direct route, YOU'RE supposed to direct them a safe route, or take out the AA guys 1st.
Seamus_aran Says:
November 22nd, 2007 at 11:38 || Total Comments: 249
Mario Galaxy review?

God I hate to think how long I'll be waiting for a Guitar Hero III review...
Kurtle Says:
November 22nd, 2007 at 12:08 || Total Comments: 268
Why do people want a Galaxy Review anyway?! :S

It's brilliant...get it!!!

There you go.
Hellfire Says: 
November 22nd, 2007 at 12:40 || Total Comments: 735
Sorry about the Galaxy review, we'll have it up as soon as possible.
Nathan Says: 
November 22nd, 2007 at 12:54 || Total Comments: 1116
Great review Iun. ;)

And on behalf of the N-Europe staff team, you have our apologies for the lateness of the Galaxy review. Our lord and master is doing it but he's been busy with uni. It will be up soon.
Tphi @ N-E Says: 
November 22nd, 2007 at 13:49 || Total Comments: 426
What Nathan said.

Just buy it anyway, we all love it here at N-E HQ.
Nintendo-master2 Says:
November 22nd, 2007 at 13:52 || Total Comments: 1530
ARGH! no voice chat for online! :(
anyway i really want this game, never played the first so I would like this one.
also all the good games have been delayed until after christmas! e.g. Battalion Wars 2, Phoenix Wright 3 and Zack & Wiki! grr...
Nintendo-master2 Says:
November 22nd, 2007 at 13:54 || Total Comments: 1530
oh and @ D_prOdigy,
once its out I would love to play you some time although we would need friend codes!
Hamsterpig Says:
November 22nd, 2007 at 14:30 || Total Comments: 443
First game was good, but the only downside was the controls!
Solitanze Says:
November 22nd, 2007 at 16:30 || Total Comments: 1655
The only reason I know about this game was due to stumbling accross it by accident on the World Wide Web.

Won't be buying it though, will save those funds for a better quality offering...
Pookiablo Says:
November 23rd, 2007 at 04:14 || Total Comments: 157
I think this is definitely an investment for me. The online play is very appealing and I do think the concept/design of the game is superb, even if as mentioned in the review above, there are a few "niggles" here and there.

A pretty good review, although I don't agree with the section relating to how troops are totally oblivious to what's going on around them. For example:

"Riflemen will happily stand and get gunned down by a tank when given the order to attack a specific enemy, completely oblivious to the threat right behind them. Planes will try to fly through an avenue of anti-air veterans just to get to an intended target, and be downed before they even make it halfway."

Even if you play something like Company of Heroes on PC, which is one of the most renowned strategy games for its unit AI, you will not find this kind of scripting. The whole point as brilliantly mentioned by Kurtle above, is to ensure your units' safety (if safety can be used in this sense). If the units were to react perfectly to every situation then there'd be no need to control them now would there?
Iun Says:
November 23rd, 2007 at 04:40 || Total Comments: 152
The problem is, it conflicts with the style of play that it requires of you. The arcade gameplay does not gel with minute-unit management, the constant action means that the inability to rely on units to make even a simple decision leaves you far too stretched.
Iun Says:
November 23rd, 2007 at 04:40 || Total Comments: 152
The problem is, it conflicts with the style of play that it requires of you. The arcade gameplay does not gel with minute-unit management, the constant action means that the inability to rely on units to make even a simple decision leaves you far too stretched.
Pookiablo Says:
November 23rd, 2007 at 09:20 || Total Comments: 157
Are you therefore suggesting Iun that it should be solely an action/3rd person shooter experience and omit its limited strategy elements? Or do you think it would be more suited if it were entirely RTS?

I understand what you're getting at, but surely it's the units which are supposed to rely on your commands in such a game, even if the options given to you are somewhat limited. In all fairness I've not got any real basis for this point at the moment as I have yet to play the game so I'll wait and see!

However thanks for clarifying your point a bit more! And sorry to be such a nitpicker all the time (as with your Prime 3 review)! Don't get me wrong, I thought you wrote a darn good review overall, it's certainly spurred my interest in this game even further.
Iun Says:
November 23rd, 2007 at 18:42 || Total Comments: 152
Hey, no, contstructive criticisms are always welcome!

I think the game would have been better as a "proper" RTS with resource management and unit upgrades. The main issue is that this game is really neither arcade nor RTS, and it isn't so successful in that vein. If it was a full action shooter, it would be terrible, but if it were an RTS or even turn-based, then I think it would be better.

However, you can only judge the game on what it is, not what it isn't, and the game is good, but there are some genuine criticisms to be made.

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BWii : Battalion Wars 2 (Wii)

Wii Review
Graphics
3/5
Sound
3/5
Gameplay
3/5
Playability
5/5
Lifespan
3/5
Pros:
  • Good online experience
  • Hilarious voice acting
  • Tanks are fun!
Cons:
  • Artificial stupidity
  • Little strategy
  • Bad Wii controls at times
8/10
Final Verdict:
Not a Great War, but the Little War that could.
BWii : Battalion Wars 2 (Wii) - Click to see game details

BWii : Battalion Wars 2 (Wii)

System:
Wii

Genre:
RTS

Developer:
Kuju Entertainment

Publisher:
Nintendo

Release Dates:
Out now
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
Online

Last updated on:
Nov 22nd 2007