Mario & Sonic at the Olympic Games (Wii)

Wii Review
By Iun Hockley - 24th November 2007 02:12

Since its announcement, Mario and Sonic at the Olympics has been the subject of much hype and intense scrutiny from Sega and Nintendo fans alike. As the first cross-venture in the history of the two characters, this game has a lot of expectations to live up to.

First things first, there is no real rivalry in the game between Sonic and Mario in the game, as there is no pointless story to contend with. All of the intensity is generated by player-versus-player competition, and this will doubtless be quite heated at times. The games are not deep, but the furious motions required and the sheer strength of will you need to win will be more than enough.

The individual games are largely executed well, requiring a combination of skill and muscle-pounding stamina to complete successfully. Sega really has no issues with forcing players to test the limits of their own strength in almost every event, there is no rest, no relaxing at any time or your competitors will easily outdistance you. These competitors are never so good that you feel they cheat, but are always challenging enough to keep you interested. Praise indeed, when so many games resort to cheap tricks to ensure CPU players win, in these Olympics the only one standing in the way of your success is you.

Except in games like fencing, of course. There are a few absolute howlers in here that have no enjoyment value whatsoever, fencing being the most notable. Time and again it is said that developers need to look no further than Wii Sports to see how easy it is to blend good gameplay with simple controls, and it is true here as well. However, gamers should not find themselves put off by a few bad eggs in an extremely enticing basket.

Controls in the game are a good mixture of spinning, pounding and pointing, with little leeway for interpretation. If you don’t spin when you are supposed to spin, then you will not win. Similarly, if you don’t pound the pound, you’ll never get off the ground. There has never been an occasion when the controls felt unresponsive, and the instructions are reasonably clear. It’s a guarantee though that your arms will not have felt worse since the first time you played the Wii. Mario and Sonic gives a darned good workout, and is perhaps the most exercise you’ll do with the console until Wii Fit arrives next year.

Having been a Nintendo fan for most of my life, I neither know nor car who most of the Sonic characters are, but there are a lot of them. All the characters are mixed into Strength, All-Round, Speed and Skill Types. Naturally Sonic is at the top of his game when running, so he’s a Speed-Type. Mario and Luigi fit into the All-Round category as they do in games such as Tennis, Mario Kart and others. Every character, no matter where they are from, is rendered nicely with clean textures, bright colours and smooth edges.

With luck, I have visited a few of the Olympic venues here in China, it can be said that the stadia and other locations are rendered very faithfully. Also present are the crazy Chinese mascots on banners, billboards and wacky waving inflatable arm flailing tube men. The tracks and sandpits are not particularly detailed when scrutinized closely, but if you’re playing this game for a dose of realism, then you’ve got some serious issues. Otherwise everything looks very good and is appropriate to the fun style of play.

The game sounds good, with some nice remixes of familiar tunes and some fairly respectable new ones. Voices are well done for all the characters, they utter funny little phrases every now and then that gives the game a nice relaxed feel. The announcers sound suitably authoritative and give the game a small amount of realism that makes it a little more authentic.

At the beginning of the game, only a few events are open to you, and more are unlocked as you progress through challenges and win more medals. Initially though, these events will be enough to satisfy your needs. Every gamer will have a favourite event and one that they are best at, multiplayer is just fantastic, though it never reaches the same level of accessibility of Wii Sports –the controls require too many button presses for it to be too easy for Grandma and Grandad. Online scoreboards add a zest of competition, and you can view your records compared with those all around the world. This is a good addition, and anyone in the top 500 worldwide earns good bragging rights.

The game never tries to be anything more than it is: which is an extremely capable party game themed around the Olympics. As a sports simulation it mostly fails, but judging it as such will mean you have completely missed the point of this incredibly fun and worthwhile game.

Our scores, as always, are just below...



© Copyright by N-Europe

Comments

Hamish Says:
November 25th, 2007 at 09:23 || Total Comments: 248
Any news of the DS version?
Dr.Boo Says:
November 25th, 2007 at 09:52 || Total Comments: 14
I had a great time playing this with friends for the first time this weekend. It's not an absolutely amazing game, but it provides a lot of hillarity and it's worth buying.
Nintendo-master2 Says:
November 25th, 2007 at 11:37 || Total Comments: 1530
uh! I don't want another mini-game...game not matter how good it is. I have too many Wii games as well!
Nintendo-master2 Says:
November 25th, 2007 at 11:38 || Total Comments: 1530
sorry I was supposed to say 'mini-game...game NO matter...' (this is why we need an edit button!)
Ganepark32 Says:
November 25th, 2007 at 13:50 || Total Comments: 610
The DS version is online to release sometime around february in Europe.
Hamsterpig Says:
November 25th, 2007 at 13:51 || Total Comments: 443
How did this get an 8/10 when everything below is 3/5 then we look at Endless Ocean which scored higher in everything and gets the same 8/10?
Broch83 Says:
November 25th, 2007 at 14:37 || Total Comments: 25
Have to agree with Hamsterpig. One thing is that the final score is not an average. But to give 3/5 (6/10) in every category and then make the final score (/10 makes absolutely no sense... How the hell can the game be a 8/10 when none of the categories is worth more than 6/10?
Solitanze Says:
November 25th, 2007 at 17:28 || Total Comments: 1655
Already own this game, although haven't really played it much...

QUOTE(S): How did this get an 8/10 when everything below is 3/5 then we look at Endless Ocean which scored higher in everything and gets the same 8/10?

Have to agree with Hamsterpig. One thing is that the final score is not an average. But to give 3/5 (6/10) in every category and then make the final score (/10 makes absolutely no sense... How the hell can the game be a 8/10 when none of the categories is worth more than 6/10?

Number wise doesn't make sense 3 + 3 + 3 + 3 = 12, 5 + 5 + 5 + 5 = 20 --> 12/20 = 60% = 6/10, but you both seem to have forgotten the score is not an average, hence the deviation in final score from the actual scores breakdown in relevant areas...
Iun Says:
November 25th, 2007 at 17:36 || Total Comments: 152
Every time you see something like that, guys, a wizard did it.

It's all about balance. 3/5 is a good score in the "Out of 5" rankings. 4 is great and 5 is excellent.

6/10 is average. 7/10 is above average. 8/10 is good, 9/10 is great. 10/10 is ... never going to happen with me.
Broch83 Says:
November 25th, 2007 at 18:07 || Total Comments: 25
Then the intelligent thing to do would be to give all the scores on a 10-grade scale ;-)
Iun Says:
November 25th, 2007 at 19:04 || Total Comments: 152
I think we want to avoid averages, y'see a game can have bad graphics and bad sound but overall be fantastic - the graphics and sound have no bearing on the overall enjoyment of the game. They are marked down accordingly in their categories, but as they don't have an affect on the whole deal, the score can still be high.
Broch83 Says:
November 25th, 2007 at 19:48 || Total Comments: 25
Okay. So for this game the graphics, sound, gameplay, playability or lifespan have no bearing on the overall enjoyment of the game. I guees that makes sense.
Iun Says:
November 26th, 2007 at 01:58 || Total Comments: 152
Which is the same as saying that the Harry Potter books suffer from poor characterisation, lousy dialogue, predictable twists and generally awful writing. But they really are books you can't put down. Same for this game really. If you look at each part individually, then none of them are great, just good. Combined together they work very well.

And why on Earth is 3/5 not a good score? 3/5 in this reviewer's book is pretty decent, not spectacular, but very decent.
Broch83 Says:
November 26th, 2007 at 02:34 || Total Comments: 25
It has nothing to do whether to score is good or not. It is simply a matter of me not agreeing with you on that it makes sence to make 5 3/5 into a 8/10. No matter if it an average or not.

But we don't agree and that's fine. End of discussion ;-)
Iun Says:
November 26th, 2007 at 03:45 || Total Comments: 152
Ah, it's a personal thing. I understand.

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Mario & Sonic at the Olympic Games (Wii)

Wii Review
Graphics
3/5
Sound
3/5
Gameplay
3/5
Playability
3/5
Lifespan
3/5
Pros:
  • Brilliant multiplayer
  • Good challenge
  • Fair opponents
Cons:
  • Won’t last long without friends
  • Difficult for some to get into
  • No Mario Vs Sonic story
8/10
Final Verdict:
Mostly simple and mostly fun, a good game that is easy to enjoy.
Mario & Sonic at the Olympic Games (Wii) - Click to see game details

Mario & Sonic at the Olympic Games (Wii)

System:
Wii

Genre:
Sports

Developer:
Nintendo / Sega

Publisher:
Sega / THQ

Release Dates:
Out now
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
4

Last updated on:
Nov 14th 2007