Resident Evil : The Umbrella Chronicles

Wii Review
By Iun Hockley - 30th November 2007 01:50

Out today in Europe, we review the Wii`s latest entry in the Resi series. Calamity or classic? Find out inside...


Brains… brains…

In terms of testosterone, adrenaline and simplicity, things really don’t get much better than a good old-fashioned, arcade-style-on-rails-light-gun-game. Father, help! My hyphen key is broken!

There really is nothing quite like standing in a noisy arcade with a large crowd gathered round, as you and a friend give seven kinds of hell to a group of international terrorists. Sadly, games of this sort really don’t translate well to the home console scene as they are too short, too expensive with their light gun peripheral and have stories that a child could write.

Thankfully, this has all just changed.

It seems crazy that it has taken this long for development studios to realise this, but the Wii is the perfect home for the classic shooter. The Wiimote itself is a ready-made light gun that everyone has if they own a Wii console, so no-one has to buy anything new. Furthermore, the Wii is the best console to own for multiplayer madness – another tick in the light gun box. All we need now is a developer with a good storyline to step forward and make our dreams come true.

Transporting the Resident Evil universe into a light gun game really is obvious when you think about it: the tension of enclosed spaces and hordes of unrelenting zombies are just about perfect for the genre. It has been tried before with a middling level of success on other consoles but on the Wii it is an instant classic.

Bringing together for the first time the disparate strands of the Resident Evil story, Umbrella Chronicles tells the story partly from the point of view of Umbrella as the T-Virus spreads from the Spencer Mansion to the nearby Raccoon city and the exploits of its survivors.

Each chapter of the story is broken into three different levels, with an often screen-filling end of level guardian at the close. Starting with Resident Evil 0 these levels tell some of the most interesting parts of the games, with a little retconning on the way. Every level features a check point halfway through to allow you breathing time and a restart point should you die. Unlike most light gun games, these levels can take up to an hour to complete, even on the easiest difficulty setting – most games of this type last no more than an hour in their entirety.

Levels are large and expansive, with interactive environments and breakable objects to help you. Sometimes these take the form of crates that can be broken for extra ammo, some are more subtle in their execution, such as a large pile of inconspicuous pipes that can be blasted to squish the never-ending hordes. The fan service in these levels is immense, with more than a few sections eliciting a loud “I remember that!” from my cracked lips.

Overall the look of the game is superb, though there are some not so brilliant moments, it is certainly not on a par with Resident Evil 4 which is several years old now. The game has more in common with Remake and 0 in that providing you do not get too close to the textures and enemies, it all looks fabulous.

At your disposal are a number of different weapons to help you despatch the zombies, dogs and ugly monsters that block your way to victory. The standard weapon as always is the Samurai Edge pistol from the first game, it has unlimited ammo but needs to be reloaded after about 12 shots. Though it is useful in the early levels of the game, you might as well throw the pistol at the enemies for all the use it is in the latter stages. Fortunately there are shotguns, machine guns and explosives at your disposal, though these all have limited ammo. These are frequently found in the level, or hidden behind crates and at the beginning of every level you can choose which one you want to equip as your secondary weapon. All weapons bar the pistol can be upgraded with stars.

Every enemy in the game has a unique “sweet spot” which when hit just right kills them instantly. For most enemies it is the head, though it is often nearly impossible to hit these in the first shot, dogs are the only exception to this, as they are fairly easy to down. Some might complain about this part of the game, but it makes it more realistic – heads snap back as they are struck, arms are clutched and kneecappings bring the enemy to a near dead-stop. However, during the course of the game, these one-hit kills become harder and harder to achieve. The only explanation for this is that the spot becomes smaller and the zombies themselves get tougher the further you progress.

Also hidden in the levels are Umbrella logos which turn into documents at the end of every level. Documents contain all sorts of information on the outbreak and the research being carried out in the Mansion as well as diaries and little character titbits. For fan service, the only game that trumps this is Super Smash Bros. Melee. But that does not mean that Resi virgins will be unable to have as much fun with the games s people who have been born and bred with them, there is still much to enjoy for the newcomer and casual gamer.

The voice acting is still incredibly bad in places, and your partner will frequently talk to you throughout firefights, sometimes offering advice, and sometimes just being a nuisance. The incidental music is just perfect for the light gun genre, but really does not fit here at all. Digital effects combined with synthesized guitars and pianos detract from the feeling of menace and fear, but not enough to cause any major problems.

In terms of lifespan, you can expect the first run through of the game to keep you busy for about 6 hours – though that’s on the easy setting. There are multiple paths, lots of hidden extras and so many different fun aspects of the game that make it warrant several playthroughs on your own. Of course, getting a friend to wield a second Wiimote makes the game pure bliss. Turn the lights off, ramp up the FX volume and prepare for an evening of frights and fun.



© Copyright by N-Europe

Comments

Mako89 Says:
November 29th, 2007 at 23:34 || Total Comments: 421
My GF gets mad because the first thing I do is always shoot out the lights and it makes the hallways etc very very dark.
KnintendoR Says:
November 30th, 2007 at 00:22 || Total Comments: 65
its funny that this review just came out, because on friday, my friend and i are renting this game, and having a sleep over.

"Turn the lights off, ramp up the FX volume and prepare for an evening of frights and fun."

my friend has lights to turn off, surround sound to turn up, and with this game, were going to have "an evening of frights and fun."
=) im exited

happy friday!
Hamsterpig Says:
November 30th, 2007 at 01:15 || Total Comments: 443
Got my copy on order, will see if the girlfriend will play co-op with me. As I miss multiplayer these days.
Eraser Says:
November 30th, 2007 at 02:15 || Total Comments: 505
I think it's a great game.
By the way, N-Europe, keep the countdown timer for upcoming releases. I like it :)
Shyguy Says:
November 30th, 2007 at 02:26 || Total Comments: 60
unfortunatly im at work tonight, but im getting this game in around 1 hour and my m8 is comming to play it during the day, however saturday will be different :D
Azmol01 Says:
November 30th, 2007 at 03:38 || Total Comments: 901
Crimson heads are the best!
Solitanze Says:
November 30th, 2007 at 04:32 || Total Comments: 1655
Best ze-plastic mould game to release thus far on Wii, makes LCBT and GS shameful in comparison (in terms of production value).

Might buy it within the next 12 months if theres a reduction in retail price, otherwise, i'll probably get this when its on Ebay and the games value (as dictated by demand) has reduced by half...
Er-no Says:
November 30th, 2007 at 05:52 || Total Comments: 30
The score should really be ABOVE the comments.
Kurtle Says:
November 30th, 2007 at 06:26 || Total Comments: 268
Bad voice acting?!?! ^_^ Thank you!¬!!!!!!

I'm sure it wont be as "bad" as the original, but still, the 3rd (and maybe 2nd, cant remember) has some GREAT bad voice acting bits, as well as funny typos.

I really think RE needs to stick close to its roots when it comes to the voice acting.

I'm guessing you don't get to hear Baryy say "What is it?" constantly in the game though.
Tphi @ N-E Says: 
November 30th, 2007 at 07:10 || Total Comments: 426
Someone likes the countdown clocks :) Hurrah!
Kagato Says:
November 30th, 2007 at 07:45 || Total Comments: 655
I got my parents to buy this for my christmas so im really looking forward to getting stuck into it. Unlike the other games i have for the Wii there is a two player option so i can invite my girlfriend to team up with me which im sure she will appreciate.

The Wii really is the console of choice for shooters, and due to the sensor bar, the only machine so far that allows the use of light gun games on an hd tv which is great because i cant play any of my ps2/dreamcast ones anymore since i bought one.
Hamish Says:
November 30th, 2007 at 10:21 || Total Comments: 248
I've heard VERY mixed things about this.

Can you buy a Zapper without Link's Crossbow Training? What happens if I want 2?
Nintendo-master2 Says:
November 30th, 2007 at 12:24 || Total Comments: 1530
kudos to N-Europe for writing so much reviews in the last few days! ^_^
anyway good review! I wasn't expecting much from this game!
also yes! I also like the countdown timers! :P
strange...I know its mean but I always imagined 'Kagato' to be a girl... ¬_¬
Mako89 Says:
November 30th, 2007 at 19:48 || Total Comments: 421
I've been sitting here for the last 4 hours playing Link's crossbow training and it's great (for those of you who haven't played). At first I thought it was a few stages but there are boss fights and a variety of stages, enough to make it more than worth it's $20 price tag. So to Sol who says the production value of LCT is shameful, shame on you. This is great for a $20 pack in.
Kagato Says:
December 1st, 2007 at 13:43 || Total Comments: 655
Dont worry about it Nintendo-master2, being that i have long hair it wouldnt be the first time^ ^ I agree with Mako, for the 20 bucks price tag on the whole package you cant argue with Links crossbow training as the pack in.
Oxigen_Waste Says:
December 1st, 2007 at 13:52 || Total Comments: 45
Can't quite decide if I'll buy this or not. =/
JXCgunrunner Says:
December 2nd, 2007 at 11:29 || Total Comments: 52
"strange...I know its mean but I always imagined 'Kagato' to be a girl... ¬_¬"

Who said she wasnt

kidding kidding
23isnumber1 Says:
December 2nd, 2007 at 16:50 || Total Comments: 273
I'm so seriously unimpressed with amazon right now- I pre-ordered this ages ago and they still couldn't get it to me on Friday (even on 1st class). What rubs salt into the wound is to walk into my local supermarket and see it sitting on a shelf! (albeit for a fiver extra)It had best turn up tomorrow; guns to load, zombies to cap.
Solitanze Says:
December 3rd, 2007 at 17:57 || Total Comments: 1655
Are there 1st person gun perspectives in this game?

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Resident Evil : The Umbrella Chronicles

Wii Review
Graphics
3/5
Sound
2/5
Gameplay
4/5
Playability
4/5
Lifespan
3/5
Pros:
  • Brilliant atmosphere
  • Natural use for Wii remote
  • Just plain fun
Cons:
  • Graphics a little dated in places
  • Crimson Head zombies return…
  • Awful music
8/10
Final Verdict:
The best light gun style game in years.
Resident Evil : The Umbrella Chronicles - Click to see game details

Resident Evil : The Umbrella Chronicles

System:
Wii

Genre:
Action / Survival Horror

Developer:
Capcom

Publisher:
Capcom

Release Dates:
Out now
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
2

Last updated on:
Aug 23rd 2007