Wii Zapper (& Link's Crossbow Training)

Review
By Simeon Paskell - 5th January 2008 16:20

A worthy add-on or just a worthless peripheral? We examine Link's Crossbow Training and the Wii Zapper!

"Could both the game and peripheral stand on their own?"

Leaving Zelda at home to await the next calamity to befall Hyrule, Link fills in some time with a spot of crossbow practice – an ideal opportunity to show off a brand new peripheral don’t you think?

Before even loading Link’s Crossbow Training or inserting the Wii remote into the Zapper, this feels like great value for money. It’s not often a new Zelda title is given away as a freebie and for the £20 (€42.50) asking price, it really hard to complain. However, with the budget price comes a suspicion that the contents may prove to be somewhat slight; that the title will be little more than a demonstration title for the Zapper. Is this the case or could both the game and peripheral stand on their own?

Firstly let’s take a look at the Zapper. Initial impressions of this strange formation of white plastic are a little baffling. On one hand it’s very intriguing, mainly by looking unlike any other gun-peripheral before it. On the other, it can (at first) feel clumsy and awkward in comparison to using the Wii remote and Nunchuck au naturel.

Rather strangely, the Zapper is a gun peripheral that doesn’t necessarily help to improve the accuracy of your targeting. It is an undeniable fact that the Wii remote emulates the functions of a traditional light gun almost perfectly - shooting targets in ‘Wii Play’ was never problematic, or left you yearning for a Zapper-like add on. Does this mean then, that the Zapper is redundant and/or a pointless novelty?

Crucially, the Zapper adds to the sense of immersion and, in the case of ‘Link’s Crossbow Training’, you really do feel like you are holding a crossbow. The learning curve that comes with familiarising yourself with the Zapper also adds the sense of challenge. Although Nintendo has made some strange design choices with the Zapper (possibly out of a desire to distance the controller from any violent connotations), it succeeds in spite of this, adding another unique and engaging form of control to the Wii’s already bulging repertoire.

As a demonstration of the possibilities offered by the Zapper, Link’s Crossbow Training performs admirably. In the same vein as classics such as Duck Hunt and Hogan’s Alley, you must shoot as many targets as you can within a time limit, and on face value it is as gloriously shallow (and fun) as its predecessors. However, dig a little deeper and Link’s Crossbow Training proves to be fiendishly addictive and challenging, adding some great additions and variations to its simple formula.

Three main play types are available – ‘target shooting’, ‘fixed combat’ and ‘free movement combat’. ‘Target shooting’ does exactly what it says on the tin. The latter two modes give you more control, with the ‘free move combat’ levels allowing you to manoeuvre Link around small environments using the analogue stick; hunting down your foes before perforating them like a teabag! In all modes of play you are set against a time limit, and bonus points are accrued through successive hits. It is this score system that is the game’s secret weapon.

The title is without doubt a short game. Even the most average of gamers will nail a fatal crossbow-bolt into the final bosses head within an hour. However, upon reaching this finale, were you to put down your Zapper and decry the £20 you have wasted on such a short (but sweet) experience, you would be missing the bulk of what is on offer. Like a cocky boxer taking a few punches unchecked only to hammer home just how tough he is, the game allows you to land a knock-out punch before springing right back up with a fresh challenge. Achieving a ‘Platinum’ grade in each level requires commitment, planning and practice to master both the Zapper, and to perfect the most score-efficient ways of playing. Levels that previously yielded scores in the thousands can (with persistence and skill) repay the effort with tens of thousands of points. This is the carrot keeps you playing, and enables the game’s challenge to out-live its apparent length.

The game’s biggest oversight is in its multiplayer mode. Players must take it in turns racking up high scores, and although this is still a lot of fun, the lack of simultaneous play is a glaring omission. This being said, Crossbow Training will undoubtedly become another party-game favourite, slotting neatly alongside the likes of Wii Sports and Big Brain Academy.

Recycling locations and enemies from The Legend of Zelda: Twilight Princess, the title retains the handsome, yet last-gen visuals of that most popular of Wii launch titles. To its credit, where Wii Play’s target shooting was visually functional at best, the context and atmosphere of Zelda setting without question adds to the experience.

The Zapper and Link’s Crossbow Training are great value for money. The latter is varied and engaging enough to show the potential of the Zapper, as well as remaining consistently entertaining in its own right. Though obviously not the usual epic Zelda experience to which we are familiar, it is still a strong addition to the series. As for the future of the Zapper, more bite sized gaming at a budget price would be more than welcome. Whether or not it will revolutionise first-person shooters has yet to be seen, but the potential is there for it to become a significant part of anyone’s Wii set up. While it’s certainly not perfect, it is a hell of a lot of fun – and that’s the most important thing, right?

Scroll down for the title's scores...



© Copyright by N-Europe

Comments

Rhys Says:
January 5th, 2008 at 11:09 || Total Comments: 117
Graphically unambitious? It look's much better than Ghost Squad, House of the Dead and that new Konami title, and it use's the same graphics as those in Twilight Princess!

The game's only fault imo is the multiplayer. I was looking forward to some head to head battles :(
Swan Says:
January 5th, 2008 at 12:00 || Total Comments: 316
nice of you (y)
Mokong Says: 
January 5th, 2008 at 12:06 || Total Comments: 551
After playing RE:UC (without the Zapper) I realized I don't want one. It restricts control options to developers way too much, removes the nunchucks motion control and removes all the buttons on top of the wiimote. Fine i suppose if their not used, but for example if you could throw gernades in RE:UC using the nunchucks motion sensor instead of hold A and press B it would have made the experience even better
D_prOdigy Says:
January 5th, 2008 at 13:02 || Total Comments: 1596
I think the general consensus around the gaming community is quite negative towards the Zapper. I guess it is just a piece of plastic, and at the end of the day, it's a piece of plastic we're better off without. Only certain "official" publications defend it as a worthy peripheral.
Hamsterpig Says:
January 5th, 2008 at 13:35 || Total Comments: 443
Really glad I didn't get the Zapper at christmas now,I now believe it's just a piece of pointless crap.
Shyguy Says:
January 5th, 2008 at 14:27 || Total Comments: 60
i agree with Mokong on the button front, on RE:UC i do find myself screwed when it asks you to mash A+B and also i think they could of moved the trigger button the the back because it just feels odd and uncomfertable for me
Nathan Says: 
January 5th, 2008 at 15:01 || Total Comments: 1116
It's not too bad, I haven't played RE extensively with the Zapper though. I think the Zapper was overhyped at E3 though, it's nothing special.
Solitanze Says:
January 5th, 2008 at 19:40 || Total Comments: 1655
I would've bought this game had there been the option to download additional levels/modes/characters on Wii shop...
Agent75 Says:
January 5th, 2008 at 22:41 || Total Comments: 27
I got this for my birthday, and it is alright but what Mokong said is true. I wanted it so then I could play RE-UC.

It is fun for Arcade games though
Pesten Says:
January 6th, 2008 at 05:00 || Total Comments: 101
Been playing RE.UC a lot with the zapper. And must say it feels better to play with it, than without. And it´s probably the best multiplayer I´ve got so far on the wii.
Crassa Says:
January 6th, 2008 at 07:19 || Total Comments: 96
£20 is more like 32 euro than 42...

and I have a non official wii gun

this one
http://www.contactdata.nl/piranha/index.php?action=5#69

have you seen the nyko new gun?
http://www.the1qwerty.com/

and I do not find myself screwed in resi:uc as instead of using A+B you can aswel use Z+B works like a charm
Mako89 Says:
January 6th, 2008 at 08:20 || Total Comments: 421
There is a zapper set up for RE UC. For the price, I have no complaints.
Tic Says:
January 6th, 2008 at 11:49 || Total Comments: 37
I downloaded Crossbow because I didnt want to pay for the zapper. I really like the nunchuck and wiimote and dont like the idea of being restricted. I was also disappointed at the scoring curve in the game. I think it should be easy to get a bronze but much much harder to get a platinum. It is possible on several of the stages to get a platinum on the 1st level without even needing the other 2. I liked the game but as previously said it is quite short, but the length wouldnt have mattered to me if it was harder to achieve a platinum, rather than the 3-3 1/2 hours it took to get platinum on all levels. Still found it quite enjoyable though :) (see if anyone can beat 290,000 on the level with kakariko and shooting those melons at night)
Eraser Says:
January 7th, 2008 at 01:52 || Total Comments: 505
I found it's nearly impossible to get one here in the Netherlands. Everywhere the Zapper is sold out.
Nathan Says: 
January 7th, 2008 at 08:36 || Total Comments: 1116
That's surprising. It's not advertised, it's stocked in amongst GAME's crappy third-party peripherals, yet it sells out.
Nirual Says:
January 7th, 2008 at 17:57 || Total Comments: 92
It probably wouldn't sell that well if it didn't have LCT in the package. Nothing against the idea of making the control more immersive than it already is, but I can't see myself using it over the normal control scheme.
Solitanze Says:
April 2nd, 2008 at 18:59 || Total Comments: 1655
Whats in store now for the Zapper? Tip disposal?

Login to leave a message

Username:Password:

Wii Zapper (& Link's Crossbow Training)

Review
Graphics
3/5
Sound
3/5
Gameplay
4/5
Playability
4/5
Lifespan
3/5
Pros:
  • It’s a bargain!
  • It’s another opportunity to visit Hyrule!
  • Easy to play, hard to master
Cons:
  • Zapper takes some getting used to
  • May be too short for some
  • Graphically unambitious
7/10
Final Verdict:
It’s cheap and it’s fun - Link shoots, and he most definitely scores!
Wii Zapper (& Link's Crossbow Training) - Click to see game details

Wii Zapper (& Link's Crossbow Training)

System:
Virtual Console

Genre:
Accessory

Developer:
Nintendo

Publisher:
Nintendo

Release Dates:
Out now
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
4

Last updated on:
Oct 26th 2007