The Conduit

Wii Review
By Tom Phillips - 22nd July 2009 01:04


"The Conduit is like a dwarf glamour model - irresistible despite its shortness."

Switching on my copy of The Conduit for the first time was a great feeling. Here was a game I had waited for, literally, for years. N-Europe has been following The Conduit for a very long time, and the process in which it has been made has been very inclusive for fans. I really wanted this game to be good. And while I was playing through it, I really enjoyed it. A lot. Until... it ended. Way too soon. The warning signs were there already - you can see from the start how many missions are in the single player. You can also see how quickly you zip through the story in your save file's percentage on the main screen.

Starting my review with this criticism isn't how I wanted to begin, believe me, but since completing the game yesterday, the disappointment it wasn't longer really hasn't left my head. Not to mention how abruptly the whole game ends. Without wanting to spoil things for those still to finish it, the climax of the game sees you getting ready to fight and kill who you think is the main boss of the game, only for when you get there the credits to suddenly start rolling, during which the story for a sequel is set in place. It's a bit like getting to the end of Metroid Prime and being told the final Dark Samus battle will be on the next game instead.

On a more positive note, it has to be said that up until that point I was having a whale of a time. The levels are decently designed, the weapons are cool and the whole game looks great. You play as Agent Ford, a one-man army faced with repelling the alien invasion and infiltration of Washington D.C. and the President (alas, there is no cameo from Mr. Obama). There's a couple of plot twists as you go through the game, but largely the story is ignorable. If you have the time you can stop and switch on radios positioned around levels for short broadcasts of what's happening in the outside world, though stopping to listen to these grinds the game to a juddering halt and are thus easily skipped in favour of carrying on with the level at hand instead.


These meaty invisible monsters need revealing with your trusty A.S.E. (All-Seeing-Eye) device.

You're helped by instructions through an earpiece which moves the story along and will prompt you with hints if you're taking too long to work out where to go next. Saying that, the levels are linear shoot-em-up affairs, well designed, though a little bit same-y. While the game is set in D.C., most levels are generic underground bunkers, secret HQs and military facilities. When you do finally get outside on the street in one level, well, it's a breath of fresh air.

The alien threat ("The Drudge") comes in around six different flavours, ranging from annoying little bug things to bigger, more well equipped bug things. This sort of fits the story, but really just ends up in you killing the same things over and over - there isn't much variation once you meet all the enemies, and there are only a couple of real "boss" creatures. And no ending boss. Grrr. But I mentioned that already.

High Voltage has obviously worked hard to develop a fully customisable game, and the Wii-mote and Nunchuck controls work perfectly, showing off just how perfect the Wii is for first-person shooters. Credit to High Voltage for taking on the family friendly Wii stereotype with a game full of beautiful-looking guns and guts.


Online multi-player... ridiculously fun.

Completing the single-player game thankfully isn't the end of the experience - as you progress you can unlock cheats which give you unlimited ammo, one shot kills, new player skins etc. to be used in your next play-through. There's also collectible items in the levels themselves to go back and find. What I know I will be spending a considerable amount of time doing in the future doing however is playing more of the game's incredibly addictive online multi-player, which works like a dream.

That the title lacks offline split-screen play is something of a crime, yet the online play is so good it really does make up for it. A level swarming with 12 real-life people makes for some real heart-stopping and teeth-gritting action, the maps are great and shockingly for the Wii, it all just... works. Brilliantly. It's smooth, the player search and match set-up options are easy as pie and you can quickly and easily find and join any of your friends if they're online too. Not to mention, there's a tasty menu of match options available, from deathmatch styles like Last Man Standing, to team games and Capture the Flag-style matches, along with some more unique modes like Bounty Hunter (you must only kill a specific player, and vice-versa) and A.S.E Football (who can keep a hold of the A.S.E. device the longest).

It goes a long way to redeeming what otherwise is a brilliant game, blighted by the fact there just isn't enough of it. They say the trick is leaving the audience wanting more - well, High Voltage, let's have some more soon.

- Tom "Tphi" Phillips
Editor-in-Chief, N-Europe.com



© Copyright by N-Europe

Comments

LostOverThere Says:
July 22nd, 2009 at 00:16 || Total Comments: 99
Good review, though I can't agree with you that Lifespan is a 3/5. In my opinion, the incredible online will most likely keep people playing for months on end. :)
Woozydrone Says:
July 22nd, 2009 at 02:04 || Total Comments: 7
i just think that nintendo should understand that its machines are for mario zelda and other staff
unless they find a good developer to develop a good first person shooter
or even nintendo themselves
every other attempt is futile
i cannot accept such buzz around a game that is mediocre
its not the visuals
its just a very generic shooter
as for the controls
yes it uses them because we are holding a wiimote in our hands
imagine sony developing ratchet and clank for ps2 and saying its a good platform compared to super mario galaxy for wii
Reynard Says:
July 22nd, 2009 at 02:32 || Total Comments: 307
I agree with the lifespan score, for me multiplayer (especially one that lacks LAN/Splitscreen) does /not/ let a game off for having a criminally short main story mode. I was really getting into it and having a great time and was shocked when it ended abruptly under 6 hours, and that's with me wasting time searching for secrets.

The anticlimactic ending goes out of its way to set up a sequel, so here's hoping by then we get it it'll be something alot meatier.
Toots Says:
July 22nd, 2009 at 03:15 || Total Comments: 207
This is the sort of thing developers should NEVER do. For me it's clear: I'll wait for the sequel and if that one makes for a satisfactory single player experience, I'll pick up this game as well.. for a friendly price of course.
Yori Says:
July 22nd, 2009 at 04:00 || Total Comments: 35
I'll have to disagree about the level design, I thought the levels were quite poorly designed. They really lack detail and are mostly pretty dull. The texturing at some spots is horrid, although you normally don't have to notice this when you're running around headshotting dozens of aliens with your strike rifle.
Darkflame Says:
July 22nd, 2009 at 05:13 || Total Comments: 961
Woozydrone - What? You think Nintendo should actively stop people making FPS games for their system? Wtf?

Also, fyi, the buzz for this game came from the fact its a 3rd party company putting decent effort into a wii game. Which is a rarity. They might not have the skills to pull it off perfectly, but they tried.
Decent graphics and decent online multiplayer alone put it in front of 99% of 3rd party efforts.
(which mostly are ps2 graphics and no online at all)
Mokong Says: 
July 22nd, 2009 at 05:49 || Total Comments: 551
I'm taking my time with teh single player, haven't played it at all actually in teh last 3 days.... too much fun with Online, especially in friend matches with WiiSpeak
Verve Says:
July 22nd, 2009 at 06:41 || Total Comments: 1
"The Conduit is like a dwarf glamour model - irresistible despite its shortness."

LOL thats the funniest review summary i've ever read!!!
Hellfire Says: 
July 22nd, 2009 at 07:57 || Total Comments: 735
How long are we talking about? Because FPS don't tend to be long at all, in fact lots of games right now are around 5 hours long, just because of online.
Pod Says:
July 22nd, 2009 at 13:53 || Total Comments: 1037
The lack of split-screen multiplayer is what makes this a no go for me. The last two generations, 4-player split-screen was a must, and I cannot fathom why so few games opt for this nowadays.
Toots Says:
July 22nd, 2009 at 15:49 || Total Comments: 207
I'm guessing that split screen + wiimote controls cause programming problems.
Hellfire Says: 
July 22nd, 2009 at 18:39 || Total Comments: 735
The problem is that it's much more taxing hardware wise for the obvious reasons to have more player screens at one time. While I somewhat understand why this happens here since HVS pushed the Wii, it's more inexcusible in the other consoles, because all the horsepower they have are being used mostly for "ooh shiny!" in detriment of things like splitscreen, when they could still be shiny enough and have it.
Auntnadia Says:
July 23rd, 2009 at 05:40 || Total Comments: 740
there shouldn't be a problem with the wiimote in split screen. each controller is assigned seperately and other games work fine with it.

i wouldn't think that the wii could run a local s/s with the same framerate as the single player though. i was amazed at how smooth the game was.
Critter171 Says:
July 26th, 2009 at 09:03 || Total Comments: 79
For people not buying the game cause there no split screen kind of a lame reason. there are plenty of games that do not have split screen. or even online.

the next the conduit squeal will have split screen. any word on the sales from the company itself? I love the main story. it is a lot more deeper than people believe.
Nathan Says: 
July 28th, 2009 at 06:38 || Total Comments: 1116
The main story was one-dimensional, and the whole thing lacked any sort of decent art direction and level design. "Oh look, another murky corridor!"
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The Conduit

Wii Review
Graphics
4/5
Sound
3/5
Gameplay
5/5
Playability
5/5
Lifespan
3/5
Pros:
  • Fun, tight gameplay
  • Great visuals
  • Brilliant online mode
Cons:
  • Far too short
  • Abrupt ending
  • No offline multiplayer
  • Enemies get repetitive
7/10
Final Verdict:
The Conduit is like a dwarf glamour model - irresistible despite its shortness. Buy it, enjoy it, then take it online. You'll love every minute until it ends. More please?
The Conduit - Click to see game details

The Conduit

System:
Wii

Genre:
First-person shooter

Developer:
High Voltage

Publisher:
Sega

Release Dates:
TBA
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
Online

Last updated on:
Oct 29th 2008