Dead Space Extraction

Wii Review
By Iun Hockley - 15th November 2009 16:31


"Visceral have not made a good game with a story, but a good story with a game. And it’s told with style and panache."

Immersion. If there’s one word that accurately describes Dead Space Extraction, then that is it. Immersion. From the very beginning to the roll of the credits, you are in the game. The game surrounds you, binds you, pulls you in and devours you like the screaming, twisted Necromorphs that charge from the shadows.

The Wii is now officially the home of the on-rails/lightgun genre. Why? Thanks to the genius of the Wii remote, there’s no need to buy expensive peripherals to allow the arcade gameplaying experience – though if you have a Wii Zapper, you will get much more out of DSE. Wii owners can look no further than House of the Dead: Overkill, Resident Evil Umbrella Chronicles and now Dead Space Extraction for the best lightgun experiences on any current, and dare we say, previous generation of consoles.

Having never played any other game in the Dead Space series – nor having ever heard of it up until this point, we had no idea what to expect. Have you seen Alien and Aliens? Ok. It’s a bit like those. Did you ever catch Screamers? Yeah, similar to that one. Any of the “…of the Dead” films? Elements of those there as well. The original PC Unreal? Totally.

The truth be told, there has never been a game that so intensely believes in itself. Right down to the last detail, you are there. When you move forward, the camera wobbles and shakes as it would when you walk with a video camera in your hand. FPS games have been doing this for years, in a rythmic unbelievable fashion. In DSE the character movement has an enormous effect on your aim. To begin with, it’s quite disconcerting, and it’s certainly the first time we’ve been motion sick in years playing a videogame. Once you get used to it, you begin to compensate automatically for the lurching viewpoint and aiming becomes second nature. You will seriously want to consider a Zapper or other peripheral help steady yourself, at least to begin with.

The story starts in typical tutorial fashion: look around using the remote, this is the button you press to fire, turn the Wiimote on its side for alt-fire mode, see the big glowing red thing that’s obviously going to have a big effect on proceedings… so far pretty standard. What adds to the experience are things like the constant chatter of your companions and the video and audio logs that you pick up at semi-random intervals. Ordinary logs give background information on the story, and when you see a log labelled “Dr Carmichael’s Warning” or “Recent Security Breach” you know that things ain’t exactly peachy ‘round here. The audio logs are an excellent touch: when you pick these up, the log is played through the Wiimote speaker, meaning if you want to hear some potentially life-saving information you’re going to have to hold the speaker to your ear while the rampaging hordes of Necromorphs are trying to go kungfu on your space ass.

And the game looks pretty good too, which helps a lot. Everything is heavily stylised and the different locales are easily distinguishable through the hallways and large open spaces that make up the game world. Offices seem real, with paper and data storage devices strewn about al over the place, and the computers have a fairly convincing-looking OS which adds to the feeling of total immersion. Character models are a little bland sometimes, but the lip-syncing is mostly spot on, and the facial expressions are pretty believable. However, the Necromorphs themselves seem pretty identikit, and for the first part of the game you’ll be seeing the same guys over and over again. A small complaint, and more of one that can be levelled at the Wii hardware than the developers who have really gone all-out to polish the experience.

The only detraction from the atmosphere is bizarre variety in the voice work. You have South African, Army-style British, Canadian, Russian and a woman who can’t seem to decide if she’s Scottish or Cornish half the time. Yes, it’s nice to think that in the near future all races, nations and creeds will live together in harmony. But this isn’t Star Trek and some of the voiceovers are just plain offputting. In fact, sometimes it takes a minute or two to register what has been said, given the changing accents on offer. It’s a shame, because the game seems to use action scenes as an excuse to set up the character interaction scenes. It’s a bit “Final Fantasy” in this approach, as if you are walking from one cut-scene to another with a minimal amount of play time in between.

A few of the more interesting elements of the game include the ability to grab objects at a distance – all lightgun games have this feature, but DSE makes it believable with the ability to telekinetically grab objects using a sticky-looking beam of light. Then there’s the recharging ability to render enemies inert using a stasis beam – a real godsend when things get frantically out of hand. Puzzles occur in real time using the Wiimote, and when you’re being overwhelmed by ugly-looking mutants, the tension is tangible as you desperately try to plug that gap or re-wire the circuit board before you’re cut to pieces. Nice.

Without spoiling the story for you, things get out of hand rather quickly: it’s pretty obvious that forces are at work on this colony that should not be dealt with lightly, and the questionable sanity of the games characters certainly recalls Eternal Darkness at its mind-warping best. Visceral have not made a good game with a story, but a good story with a game. And it’s told with style and panache. If anything though, there’s perhaps too much story: with the constant chatter of your companions in later levels, you never really feel alone in the game, even though the NPC’s are good for nothing except getting caught in traps and suchlike. Unless, that is, you want to replace them with your friends in the instant drop-in co-op, which certainly helps during some of the more hectic passages.

This game won’t last long on the first playthrough though: the developers themselves have stated that the Story can be gotten through in a mere 6 hours. But of course, the obligatory extras are supposed to keep you coming back for more, as is the co-op play. As it stands, the jury is currently out on the games’ ultimate longevity. Put it this way: if you’re going to collect every single item and explore absolutely all the alternate routes and regularly play the game with friends, then it’s going to be a keeper. If you just want to blast the game in story mode, it’s probably no more than a weekend of fun. Shame.

Don’t let longevity issues and dodgy voice acting put you off though, this game is a real gem and is certainly one you will want to play if you’re getting tired of the same lightgun formula. For old hands and rookies, the game offers a fresh and fairly original spin on a classic formula that needs to be played to be fully appreciated.



© Copyright by N-Europe

Comments

Hellfire Says: 
November 15th, 2009 at 10:53 || Total Comments: 735
Gaah I need money for this! Do want!
Hamsterpig Says:
November 15th, 2009 at 11:46 || Total Comments: 443
I felt the game starts to pick up around the 4th chapter, still need to finish the game aswell.
Hamsterpig Says:
November 15th, 2009 at 11:48 || Total Comments: 443
Also graphics 3/5? How did the grudge get the same score on graphics i've heard it's a bad looking game.
Sean161 Says:
November 15th, 2009 at 15:34 || Total Comments: 77
PLEASE BUY THIS GAME IF YOUR A FAN OR THE ORIGINAL, ITS AMAZING IGNORE THIS REVIEW, THIS IS ALSO ONE HELL OF A GOOD LOOKING GAME ON THE WII, YOU GORGET YOUR PLAYING THIS ON THE WII. I HAVE SETUP OF 42 INCH PLASMA WITH WII COMPONENT CABLE. PLEASE SUPPORT THIS DEVELOPER AND BUY IF YOUR A FAN!!!! :)
Sean161 Says:
November 15th, 2009 at 15:35 || Total Comments: 77
GRAPHICS DEFO 5/5 IGNORE THIS REVIEW!!!!
Sean161 Says:
November 15th, 2009 at 15:36 || Total Comments: 77
VOICE ACTING IS VERY GOOD! VERY GRIPPING ACTION
Clapiotis Says:
November 15th, 2009 at 17:08 || Total Comments: 39
The graphics, the sounds and the voice overs are EXCELLENT !!!!
Drift Says:
November 16th, 2009 at 02:37 || Total Comments: 261
Yeah, sorry to say, but your review is wrong. I know reviews are opinion, but the main point every other publication has made about this game, is the brilliant sound and graphics. IGN for example gave the sound an 8.5.

Aside from that, I'm just shocked anyone in the gaming field could have not heard of this series. I mean there's a comic book, movie, animated comic thing, and 2 games now... Plus a ton of advertisments and media attention.
Eraser Says:
November 16th, 2009 at 02:43 || Total Comments: 505
Graphics deserve more than 3/5 IMO. I was surprised at how well the game looks compared to it's HD predecessor. It succeeds in capturing the look and atmosphere of the original game quite well.

I think it's a good game. The very first mission is absolutely horrible quality wise, but as Hamsterpig said, the game quickly picks up after that.
Pod Says:
November 16th, 2009 at 04:58 || Total Comments: 1037
Too bad about the voices, from what they had highlighted in the developer interviews, I had the impression the acting was actually really good.

But, with so much of it throughout the whole game, I guess the quality on the whole package just isn't all that.
D_prOdigy Says:
November 16th, 2009 at 10:17 || Total Comments: 1596
*Actually reads review*

...

"And the game looks pretty good too, which helps a lot. Everything is heavily stylised and the different locales are easily distinguishable through the hallways and large open spaces that make up the game world. Offices seem real, with paper and data storage devices strewn about al over the place, and the computers have a fairly convincing-looking OS which adds to the feeling of total immersion. Character models are a little bland sometimes, but the lip-syncing is mostly spot on, and the facial expressions are pretty believable. However, the Necromorphs themselves seem pretty identikit, and for the first part of the game you’ll be seeing the same guys over and over again. A small complaint, and more of one that can be levelled at the Wii hardware than the developers who have really gone all-out to polish the experience."

...

*Reads more*

...

"Pros:

Good looking stylised graphics"

...

You people have a worrying reliance on numbers.
Sean161 Says:
November 16th, 2009 at 11:52 || Total Comments: 77
@ 'D_prOdigy ' Thanks for pointing out we can read...... but it then says at the bottom 'Graphics 3/5'

Strange?
D_prOdigy Says:
November 16th, 2009 at 11:59 || Total Comments: 1596
No.

Thanks for turning caps off, though.
Sean161 Says:
November 16th, 2009 at 12:17 || Total Comments: 77
Well it is strange as its best looking wii title i have, and i have 50 + so there :P
Sean161 Says:
November 16th, 2009 at 12:18 || Total Comments: 77
SUPPORT THIS DEVELOPER!
Tphi @ N-E Says: 
November 17th, 2009 at 16:38 || Total Comments: 426
Sean161, do you work for EA or something? :P
Sean161 Says:
November 18th, 2009 at 09:04 || Total Comments: 77
No! i work for the Probation Service, but im well into Nintendo Games!!!
D_prOdigy Says:
November 18th, 2009 at 14:18 || Total Comments: 1596
That might be the best sentence ever.
Sumo73 Says:
November 20th, 2009 at 01:37 || Total Comments: 317
Thanks for the review. 8/10 seems a good score to me. This and Darkside Chronicles I hope to be getting within the next few months.

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Dead Space Extraction

Wii Review
Graphics
3/5
Sound
2/5
Gameplay
5/5
Playability
3/5
Lifespan
2/5
Pros:
  • Great atmosphere & tension
  • Deep story
  • Goodlooking stylised graphics
Cons:
  • Poor voicework
  • Story mode short
8/10
Final Verdict:
An amazing experience, nothing more, nothing less.
Dead Space Extraction - Click to see game details

Dead Space Extraction

System:
Wii

Genre:
Survival Horror

Developer:
EA Redwood Shores

Publisher:
EA Games

Release Dates:
TBA
Out now
Out now
Out now

Memorycard:
N/A

Multiplayer:
No MP

Last updated on:
Feb 18th 2009