New Super Mario Bros Wii

Wii Review
By Tom Phillips - 20th November 2009 04:52


"Each level is a showcase for why Nintendo are so good at making Mario games."

From the moment I started playing New Super Mario Bros. Wii, even in the short amount of time I initially got with the title (a demo of the game's first world), if you read my hands-on impressions, you'll know I was quickly hooked. After opening the lovely red-ness of the game's case and sitting down to play through the entire game, I was even more impressed. The game is good. Really, very good.

Each level is a showcase for why Nintendo are so great at making Mario games. A simple idea, such as the pillars of sand erupting from the ground in one course, is introduced and then evolved throughout the level. The game gets you used to the concept, then spins it around, pushes it (and you) further, until it leaves you flushed with satisfaction when you have it mastered perfectly. And then the next level is something completely different.

All the levels (and there a lot, with several secret ones popping up where you least expect them) are brand new, although many do involve concepts from previous Mario titles. They're different enough though to feel like pleasing nods back to older levels, rather than simple re-workings. The original DS New Super Mario Bros. and this Wii version share many similarities - the world layout for example, including levels punctuated by boss level castle stages, warp cannons, Boo Houses and Toad Houses for gaining power-ups - though everything seems evolved from its predecessor.

For starters, the game is definitely harder than its DS predecessor. In fact, it's one of the trickiest Mario games we've played of late. As such the "Super Guide" really is an excusable addition to give less experienced players a helping hand - and indeed if you don't need to use the feature, you'll probably never see it. To be clear on how it works, it appears as an item block at the start of a course if you fail more than eight times. You can then watch Luigi completing the level to give you some pointers, although you're able to swap seamlessly back to playing as Mario anytime throughout Luigi's play-through to get back in the action yourself.

It wouldn't be unfeasible to rush through the game and complete it in six to eight hours, but our completed save was a lot more than that. You'll find it impossible not to stop and try to collect those Star Coins, and replay levels to try and find all the secrets. Needless to say, we're still nowhere near fully completing it.

Power-ups are now accessible from an inventory you can pull-up anytime you're on the world map screen, allowing you to pick one of the many power-ups you've got in stock for the level ahead. Stuck trying to beat a boss just as regular Mario? Re-try the level with your funky Propeller suit on! Once again, power-ups are winnable in Toad Houses, though these now contain mini-games for you to play to decide which power-ups you get.

Large enemies now also stalk certain areas of the world map, dragging you into a fight level where you must defeat them and save Toads for a reward. Also new are the 'save the Toad' missions, where you re-play levels where a Toad has been hidden, and must locate him/her/it and then carry them to the exit to save them. Getting frustrated with a level? Need some more power-ups for your inventory? It's easy to wile away a good deal of time stocking up doing this sort of thing.

Control-wise the game's interface couldn't be more simple and intuitive to use. You are, after all, using the controls that have been Mario-standard for more than 20 years. D-pad to run, and then two buttons (1 and 2 here, rather than A and B) to run and jump. A shake of the Wii-mote gives you a spin jump, while the motion controls are sometimes used for angling platforms on-screen. The game has just the right number of power-ups, with regulars such as the Fire Flower, Star and Mini Mushroom making a return, alongside new items - namely the Propeller Suit and the brilliant Penguin Suit, which sees you gain grip on ice, more manoeuvrability in water, the ability to slide through enemies and blocks, and allows you to throw ice balls. Epic.

Graphically the game looks very polished, with smooth 3D graphics throughout, and all enemies rendered with a sheen of graphical polish unseen in any side-scrolling Mario game. The title also sounds a treat too, with some brilliant reworkings of classic themes, along with some catchy new ditties thrown into the mix as well.

The game isn't perfect, and as I wrote in my preview there are some small camera issues when in multiplayer, especially on the vertical castle stages - while others charge ahead, players can get caught behind. Also, the collectable Star Coins are no longer used up unlocking Toad Houses, instead unlocking movies of gameplay secrets, tips and tricks. By travelling to Peach's Castle (situated at the start of World 1), you can exchange your hard-earned coinage for videos of how to get unlimited 1-Ups in levels, or where the secret exits are. I was surprised Nintendo had chosen this to be the use for the Coins... this is pretty much what YouTube is for, but again, I suppose it reinforces the whole 'helping hand to the new player' aspect Nintendo is going for.

Oh, and there simply aren't enough Yoshi levels! There are only a handful in the game, spread too far apart. Nintendo - you tease us by bringing Yoshi back, and then have him run off at the end of the few levels he's in. Tut. Oh, and there's no online play, but we're sure you knew about that already. Sigh.

Head below for those all-important final scores...

- Tom Phillips
N-Europe Editor-in-Chief



© Copyright by N-Europe

Comments

Sean161 Says:
November 20th, 2009 at 01:45 || Total Comments: 77
First Comment!!! I cant wait for this, getting it today/tomorrow! Woo Hoo! CAnt believe there is no online play tho!!! Sean
Eraser Says:
November 20th, 2009 at 02:01 || Total Comments: 505
Bought it yesterday (was already in the shops) but haven't been able to play it yet because I went to a concert. This evening I won't be doing anything other than playing this though :)
Eraser Says:
November 20th, 2009 at 02:02 || Total Comments: 505
addendum: yes, that includes me not playing Modern Warfare 2. Sorry best-selling-game ever. Mario's more important than you ;-)
Guardiandevil Says:
November 20th, 2009 at 02:29 || Total Comments: 353
"Mario's more important than you" Damn right! =]
Mako89 Says:
November 20th, 2009 at 02:30 || Total Comments: 421
Mine has been on my desk for 4 days... Haven't touched it yet... afraid to because I know I will be playing it till my fingers cramp... Also running an online game so I know I will be torn between the two... Oh man, I need a clone.. and Call it BitchMako89 or something.
Pod Says:
November 20th, 2009 at 02:39 || Total Comments: 1037
Mine was mailed from England on wednesday, so I don't think I'll receive it in Denmark today, but I might get lucky. =)
ProtoKun Says:
November 20th, 2009 at 04:50 || Total Comments: 109
Nice review!

Got the game yesterday, been playing it for a while and yes, I really, really love it!

Haven't played it in multiplayer, but the single player alone is better than the New Super Mario Bros DS. It's the classic platformer Mario game we all love, so I agree with this review.

But still, I don't think "lack of online" is a con. No, really, this game would be horrible played online. Even if it was lag-free and the same thing as playing locally, gameplay wise (which isn't), it would be dreadful.
There's a simple reason for that: players. Sure, I know people who would play online with me and wouldn't be complete jerks, trolling the game everytime I'd play, but face it, that's what most of the community does when playing online. The online community would be so filled up with idiotic morons who have nothing else to do, and would ruin the game for a whole lot of people.

That said, if you don't have any friends to play it with… you're a bizarre person. So grab a few friends and play it, I'm doing that this weekend, and found no problem gathering 3 other people… I did manage to get 5 people to play it, so yeah, it's go time.
Dipso Says:
November 20th, 2009 at 08:32 || Total Comments: 15
I'm considering saving this for a bit closer to christmas, along with the purchase of two black wii-remotes.

Me, my brother and my two cousins are celebrating Christmas together this year, and what better way to spend it than with 4 player mario goodness.
Drift Says:
November 20th, 2009 at 10:52 || Total Comments: 261
ProtoKun, um, just because online is available, doesn't mean your forced to play it...

Also, most people play online with thier friends. If Nintendo actually supported Wii Speak, I'd have 3 friends online, laughing and flaming each other in equal measure, it'd be awsome. Sadly it's not there, and there's no way you can spin it to make that seem like a good thing...

Personally though, I'm rather happy with the offline, so I don't mind :)
Hellfire Says: 
November 20th, 2009 at 18:19 || Total Comments: 735
Such a fun game <3 I'm loving it. I don't mind the lack of online much, offline is obviously the way too go, but it is a shame it isn't there, it's always another way to play with friends. A game like this would be hell to work well online though, any lag would completly kill it.
Solitanze Says:
November 21st, 2009 at 06:23 || Total Comments: 1655
Skipping this for the lack of online play. Might pick up A Boy & His Blob instead. More worth the price tag...
Tphi @ N-E Says: 
November 21st, 2009 at 07:16 || Total Comments: 426
Hellfire's right, the lack of online is really not a big factor here - this is why it did not affect the final score and why I did not dwell on it in my review.
To miss this game because of it would be madness.
Flameboy Says:
November 21st, 2009 at 08:31 || Total Comments: 118
Never a 10/10 in my eyes. For me the lack of online is an issue, I'm not gonna have 4 people round my house very often so I'm missing out on a huge part of the fun that the title allegedly brings.
Otto_spooky Says:
November 21st, 2009 at 11:56 || Total Comments: 23
I'm probably going to get a lot of flack for this, since I am yet to play this, but I doubt it warrants a 10/10; I'm surprised that 'Bowser's Inside Story' picked up a lower score, when to me the whole package seems better value, and is certainly a lot more innovative. It's probably a very nice game, but the £35-40 price tag really puts me off. Online play, or lack thereof seems a minor issue, but to me it really seems like Nintendo are heavily cashing in on 'retro'.
Since this is inevitably going to become an 'evergreen' Nintendo title it's doubtful that it's going to come down in price anytime soon either. That's a big factor for me. So, in the words of a disgruntled Deborah, Theo or Peter, 'I'm out!'
Hellfire Says: 
November 21st, 2009 at 12:07 || Total Comments: 735
First of all, each review represents the reviewers opinion, not the whole staff. Meaning, M&L 9 represents my judgement and this represents Tom's opinion. Read the text, the numbers are just that: numbers.

Second, this is the first 2D home console Mario in 14 years, it's long and hard (oh yeah), it has lots of replay value and is... well, fantastic overall. Wanting it for less than normal retail price just isn't realistic or fair, especially when other console's games are way more expensive.

All I know is I'm absolutely loving it, even in single player, everything just feels right. Amazing game.
Evilslayer Says:
November 21st, 2009 at 13:42 || Total Comments: 193
"ProtoKun, um, just because online is available, doesn't mean your forced to play it..."

Arguably, online capabilities hurts the single-player mode, like, 90% of the time because the developer spends all their efforts on making a good online multiplayer mode.
Thom Says:
November 22nd, 2009 at 11:24 || Total Comments: 2
Excellent review of the game. I'll have to look into it.
registry cleaners
Mako89 Says:
November 22nd, 2009 at 12:36 || Total Comments: 421
If a game gets slammed for lack of online then I guess SMG should get dropped a couple of points too? Some games get reviewed highly because the multiplayer/online is good BUT the offline/1P isn't very deep at all. So why all the fuss about the other way around in a series that's always been about 1PL.

Hey SOL you skipping it because it doesn't have online? I didn't know a Boy & His Blob had online.
Eraser Says:
November 23rd, 2009 at 02:21 || Total Comments: 505
Oh I love this game so much. Me and my girlfriend are hooked on it playing it together. The lack of online is no bad thing, because this game simply wouldn't work online. The fun is in playing together rather than just seeing an anonymous little guy run over the screen.

I must say that playing with 2 players is a lot harder than playing alone. You are a distraction to each other (even if you're cooperating) and you often get in each other's way. I wonder how hard it becomes when you're playing with 4 players. Must be madness.

I like this New SMB game better than the DS version. That one was too easy and lacked real innovative level design if you ask me. The new Wii game really has new and interesting things going on.

All in all though, this game is absolutely brilliant and I love it so much. I also like that my girlfriend has just as many fond memories of playing SMB3 and Super Mario World as me so we're enjoying this together, which is always more fun than playing Modern Warfare 2 alone.

Login to leave a message

Username:Password:

New Super Mario Bros Wii

Wii Review
Graphics
4/5
Sound
4/5
Gameplay
5/5
Playability
5/5
Lifespan
5/5
Pros:
  • One of the best 2D Mario games ever made
  • Excellent level design
  • Ramped up difficulty
Cons:
  • A distinct lack of Yoshi
  • No online play
10/10
Final Verdict:
A truly great Mario title and a bold and brilliant new multiplayer direction for the series. Buy it now!
New Super Mario Bros Wii - Click to see game details

New Super Mario Bros Wii

System:
Wii

Genre:
Platformer

Developer:
Nintendo

Publisher:
Nintendo

Release Dates:
03.12.2009
15.11.2009
20.11.2009
12.11.2009

Memorycard:
N/A

Multiplayer:
4

Last updated on:
Jun 2nd 2009