Silent Hill: Shattered Memories

Wii Review
By Iun Hockley - 10th January 2010 18:49

"The game really works well in making you believe that this nightmare is real."

Silent Hill: Shattered Memories – subtitled “Being The Adventures of Harry Mason, Who Is Having A Very Bad Day.”

That in essence is all you need to know about SH:SM. In one of the most truly disturbing games released in recent times, you take on the role of amnesiac Harry Mason, who after waking up from a car crash realises that his daughter is missing and the world around him smothered in snow, emptiness and intrigue.

Now, we here at N-Europe Towers are no pussy-cats: Joćo personally fought off Jack Krauser with only a pistol and some kinky one liners; Derek is known to shower in raw chillies for that “tingly” sensation in his scalp and Tom plays Mario Kart for real with Monster Trucks and endangered Galapagos Turtles. But this game… scared us pantless.

It’s not so much the lack of weapons, nor is it the creepy screams of the faceless aggressors, and we cannot blame the hauntingly minimalist soundtrack. The real culprit here is absolutely everything. And we mean that sincerely.

Equipped with only a torch and a smart phone, Harry is forced to explore the eerily quiet town in search of his missing daughter and lost memories. The torch is a wonderfully atmosphere-enhancing device: virtually everything in the darkened world casts hideous frightening shadows that warp and twist realistically around the claustrophobic locales. Not only this, but the torch is extremely accurate in the direction you point it, responding almost perfectly to the movement of the Wiimote at all times. Without this vital piece of equipment, many areas in the game are pitch black – not even a rendered outline to guide you.

Scares in the game often come as much from what you do not see as the things that you do see. There are random piercing screams, ghostly shadows hinting at the seedy underbelly of the town and creepy little mementoes giving hints that not everything is as it seems. What also works extremely well is the fact that bar subtitles, there is almost no text in the game. Clues to your destinations, hints for puzzles and random real-world items are all graphically visible in-game – it recalls somewhat old point-n-click adventures.

Graphically, the developer has worked really hard to make the whole experience thematically and atmospherically consistent. The cut scenes are realistically presented using the in-game engine – the few characters that you come across are totally believable in their movements and expressions, even if their motivations might sometimes seem suspect. We’ve already mentioned the shadows that add fear to the inside of the locales, but the outsides are rather beautiful too.


What you don't see, will scare you.

The game really works well in making you believe that this nightmare is real. Musical cues and stings are kept to a suitable minimum, becoming frantic when danger is hot on your tail, or eerily quiet in the desolate buildings and open spaces. In your own twisted dreams, is there ever an orchestral score? No, it’s just films and fantasies that play on your mind, and so does this game play with you.

One aspect that the developers and Konami were keen to emphasise – and indeed there’s a warning before playing the game, is that the game psychologically profiles you as you progress. In real terms this results in those creepy monsters taking on unusual forms as things progress, your path becomes a little divided, characters look different and the ending is shaped by your answers to various puzzles and the routes you take in the areas where things are non-linear.

If there is a downside to this great game, it’s that it is almost entirely linear and that it will only take you about five hours to get through. The incentive to go through it all again is there as the multiple endings and the new shapes the world will take on if you make different decisions warrant another play through. But the second and third times around it should take about half the time, as even gamers with a short memory will be able to redo the puzzles without too much thought.

Without giving too much away, the story is intriguing, and it constantly challenges you to think about where things are going. Is this real? Is Harry crazy? If I can’t trust my senses, then how do I distinguish nightmare from reality? This game has really put the Survival and Horror back into the Survival Horror genre, it’s just a shame the whole experience does not last longer. Roll on a sequel.



© N-Europe.com

Comments

Toots Says:
January 10th, 2010 at 13:14 || Total Comments: 246
I'm looking forward to this game so I'm glad to see that it turned out good!
Hellfire Says: 
January 11th, 2010 at 03:23 || Total Comments: 827
Awesome review, I must have this!
Jessiejames21 Says:
January 11th, 2010 at 07:34 || Total Comments: 21
cant wait for this.
Drift Says:
January 11th, 2010 at 21:32 || Total Comments: 298
ehh, I think this review might overhype this game just a tad much.

The problem which I don't think was mentioned, is that this game is more "Silent Hill: Arcade"

It's split into two distinct segments. Puzzle segments, and action segments. In the puzzle segments your never under any danger, and simply walk through a linear path completing puzzles as you come to them. It's kind of Silent Hill lite, and the lack of any danger destroys the silent hill atmosphere completely.

Then you have the action segments. The whole game basically follows the formulae "puzzle segment->action segment->visit phsycologist for questioning" During the action segments, everything goes icy, and you basically run away from the creatures. Again, it's a linear jog through an annoying segment where everything is dark and looks pretty much the same. Only one type of creature exists, and it only has one attack, it jumps on you and starts humping. It really is silent hill arcade style.

So yeah, the game seriously lacks any atmosphere, and as soon as you realise it works in 3 distinct segments that simply loop, the whole experience starts to die a bit.

This is what I don't like about n-europe reviews. The score is an opinion fair enough, but if the game is a well known hardcore title, the reviews have a way of glossing over anything bad and rarely ever mentioning them. Score is opinion, but the actual review text should at least mention these issues! Countless other reviews do, and the gamefaqs forums are covered in people discussing them.
Iun Says:
January 11th, 2010 at 22:31 || Total Comments: 154
Honestly I didn't notice that Drift. I'm now playing it through for the third time as Hard Drinkin' Harry, and now you mentioned it, I can see it, but it doesn't affect the experience at all.

I still play RE4 over and over every Friday night, and I know EXACTLY what's coming. But it's still an awesome game, and so is this.
Drift Says:
January 11th, 2010 at 23:45 || Total Comments: 298
lol I agree as far as RE4 is concerned, I've played that through many times :P

But yeah, to each his own then, I couldn't really get into Shattered Memories, I appreciate what they tried to do, and the graphics engine is probably the best on the Wii, but I would have prefered a more traditional silent hill :(
Auntnadia Says:
January 12th, 2010 at 11:12 || Total Comments: 891
i played this for a couple of hours and enjoyed it, but nowhere near as much as i thought i would. i found myself trotting up and down looking for a set of keys, which ended up being hidden in the most random place.

i couldn't be bothered after that. i see from the review that it's a bit short, so maybe this is why i had to trudge in and out of the same places for an hour looking for a key.
Sumo73 Says:
January 12th, 2010 at 14:28 || Total Comments: 370
I wonder why this game is so short? I don't think the original was.

Thanks for the review Iun!
D_prOdigy Says:
March 6th, 2010 at 11:21 || Total Comments: 1681
If you want more, play it again differently, and it will give you a different experience. That's half the point of the game...
Pod Says:
March 7th, 2010 at 07:33 || Total Comments: 1218
I like short games.
Echealth Says:
May 9th, 2010 at 19:41 || Total Comments: 5
I really love this game but it is hard to get into.

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SCarlisle Says:
June 13th, 2010 at 22:40 || Total Comments: 2
Great game but it seems to end so abruptly. If there is some way to make it last about 50% longer, that would be perfect. I still give it an 8 out of 10.

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Jessie31 Says:
June 15th, 2010 at 22:15 || Total Comments: 1
Well, the incentive to go through it all again is there as the multiple endings and the new shapes the world will take on if you make different decisions warrant another play through. But the second and third times around it should take about half the time...
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Silent Hill: Shattered Memories

Wii Review
Graphics
5/5
Sound
4/5
Gameplay
5/5
Playability
4/5
Lifespan
2/5
Pros:
  • Genuinely scary
  • Absolutely believable
  • A breath of fresh air in a dead genre
Cons:
  • Too short
  • Noticeably linear
9/10
Final Verdict:
Short, but terrifying. Buy it, enjoy it, wet the bed later.
Silent Hill: Shattered Memories - Click to see game details

Silent Hill: Shattered Memories

System:
Wii

Genre:
Horror

Developer:
Climax

Publisher:
Konami

Release Dates:
TBA
Out now
Feb 2010
TBA

Memorycard:
N/A

Multiplayer:
Unknown

Last updated on:
Apr 1st 2009