Review: Let's Catch

WiiWare Review: Let's Catch


"You will soon learn that many of the characters actually know each other in various ways even if some of them don't realise it themselves, only you do because you've played catch with them all."

This may share a similar namesake to the also Prope developed Let's Tap but please be forewarned that Let's Catch is a fair throw away from being as entertaining as the tap-based mini-game collection proved to be. Instead this title revolves around one single sport-based activity and one simple throwing and catching mechanic.

Navigating through the minimal menus there are a variety of modes to try out and even if they aren't all as substantial as the main mode it's still nice to have a selection. Starting with the story mode though - where you will probably play the most - you begin by playing a simple game of catch with a young boy named Yuto; if his face seems familiar it's because Prope used the characters featured on the box of

Everything starts off pretty innocently as you throw the ball with a flick of the remote while holding the A + B buttons and catch it with the same button combo, it all works pretty well to start with and then your A.I partner will gradually start opening up to you the more you play with them. Dialogue with Yuto begins with him talking about general stuff but then turns into a one-sided shrink session where he divulges problems at home and it's in this sharing that this relatively simple game of catch becomes more involving.

You will soon learn that many of the characters actually know each other in various ways even if some of them don't realise it themselves, only you do because you've played catch with them all. It's an interesting aspect to the game and it's all well and good until the final part where it transcends that the apparent big-league baseball player is actually an FBI agent and is investigating extra-terrestrial activity; subject matter which somehow doesn't really 'gel' well with a basic sports title.

After you are done with the main story mode there are extra modes including Nine-Trial where you hurl balls at a board of nine squares, Bomb Catcher which is less exciting than it sounds, and Speed Catch in which you need to catch increasingly faster balls each time but after the third or fourth this becomes impossible unless you hammer the A and B button combo. Sadly these modes don't offer anything long-term and so the only thing you will come back to this title for is to beat your high-score.

Even though it may be lacking in the longevity department, the amount of effort that has been put into the visuals is nothing short of impressive, the park is nicely rendered as are the character animations; the whole thing looks as good as something out of Wii Sports at least though it should be noted that Wii Sports had many different activities where as this is just one.

Overall it just doesn't stack up as being very good value for money, if it were half the price it is then it could be forgiven for being a reasonably priced novelty but as things stand you would be much better off buying Prope's other game Let's Tap which offers a lot more for your money. Here's hoping that the company will continue to make more original games that are in similar vein to their 'future tapping game' rather than this passable catching simulation.

And just for anyone interested, the 'extra features' that having this game on your Wii while playing Let's Tap merely just unlocks some of the more difficult levels which you can still unlock without it anyway, so save your points!

N-Europe Final Verdict

Prope did amazingly well with Let's Tap but don't be fooled by Let's Catch as it is nowhere near as fun and is unreasonably priced in comparison; here is hoping that the companies next WiiWare venture proves to be more successful.

  • Gameplay4
  • Playability3
  • Visuals4
  • Audio3
  • Lifespan2
Final Score

6

Pros

Decent mechanics
Solid graphics
Surprisingly playable

Cons

Too short
Very repetitive
Can be frustrating


© Copyright N-Europe.com 2024 - Independent Nintendo Coverage Back to the Top