Batman: Arkham Trilogy Faces Troubled Release

In an all too familiar turn of events, one of last weeks biggest releases, Batman: Arkham Trilogy, has left fans and gaming outlets disappointed or even outraged at the state it’s in.

In a similar vein to Mortal Kombat 1, complaints mainly concern performance, but the titles in this trilogy have taken a graphical hit too.

Performance of the first two games, Arkham Asylum and Arkham City, is patchy, often being less impressive than their initial releases years ago, but they are at least playable. These titles first arrived on PS3 and Xbox 360, and later had outings on the Wii U. Here’s a snippet of what EuroGamer has to say:

Arkham Asylum and Arkham City seem like a more natural fit for the Switch. 

Arkham City looks very similar to the original 2011 PC version, albeit with visibly higher-res self-shadows, no depth of field and rather slow texture loading at times. The Switch version renders dynamically at up to 1080p docked (often 900p) and up to 720p portably, though the game lacks anti-aliasing.

Arkham Asylum is a close match for the original 2009 PC code as well. In terms of resolution, Asylum is a match for City with the same dynamic 1080p/720p split and similar typical resolutions.

The third release, Arkham Knight, originally for Xbox One and PS4, is where things really get sour.

Arkham Knight is an unmitigated disaster on Switch. There are a lot of problems here but performance is by far its biggest flaw. In broad strokes, we're looking at sub-30fps frame-rates with near-constant drops, especially during open-world traversal. Readouts in the 20-25fps region are common as we glide above the city, with frame-rates stabilising somewhat once we're on the ground.

All of the biggest Nintendo YouTubers now have their hands on the title, such as Switch Up and GameXplain, but Digital Foundry were particularly unimpressed, calling it a ‘disastrously poor release’:

We posted the launch video of Batman Arkham Trilogy last week, which you can view here.


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