Call of Duty: Ghosts Wii U update includes Free Fall DLC map

What was once supposed to be a pre-order bonus for all consoles, was then not availalble on the Wii U version. Some fans questioned and complained but soon enough it was forgotten. Fast-forward 4 months and now Call of Duty: Ghosts players on the Wii U can also experience the free DLC stage.

The additional stage was part of yesterday's update for the Wii U. The patch also brought a host of fixes intending to smoothen the gaming experience for the players.

Here's the breakdown of the latest patch:

March 4, 2014 - 120.76.0


  • Free Fall multiplayer map is now available and added to various playlists.


  • Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen.
  • Fix for a rare bots crash.
  • Improved operations functionality.

Additional Fixes

  • Fix for broken operations – playing a ranked game will restore operations
  • Fixed an issue where throwing a tactical grenade could cause the player to switch weapons
  • Fixed a Lobby Migration issue that would force the Create a Soldier screen to close
  • Fix to keep the Grenade Cook Timer from becoming difficult to see
  • Fixed an inconsistency in the presentation of profile names when switching controllers
  • Fixed an issue that could occur at the start of a Safeguard match where the friends list would become inaccessible
  • Fixed an issue where the scoreboard on the Wii U GamePad would not automatically re-open after changing Loadouts
  • Fix for Leaderboards no longer updating properly after a disc eject
  • Fixed a stuck spot that could be entered while crouching near an overturned table (Siege)
  • Fixed issue that would occur when having hardline as last perk with specialist.
  • Added no enemy callouts to incog perk description.
  • Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode.
  • Fixed incorrect indexing of perks with squads that had defined loadouts.
  • Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle.
  • Fix to validate reticle type even when switching sights.
  • Fix for sound issue when seeker explodes.
  • Fix for final escape being broken by player jumping off cliff after nuke activation.
  • Fix for drill disappearing when grabbing the drill after using SOFLAM.
  • Fixed unlimited weapon glitch in first contact.
  • Various additional fixes

It may be late, but nevertheless it's still good to see Infinity Ward & Treyarch trying to give all their fans an even playing field despite the Wii U's much smaller install base.

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