Golden Sun Duology Arrive on Nintendo Switch Online + Expansion Pack

This upcoming Wednesday, January 17th, will see the arrival of two classic, critically acclaimed GBA titles, Golden Sun and Golden Sun: The Lost Age!

From the humble village of Vale to the mystical peaks of Mt. Aleph, the Golden Sun game sets magic-wielding young heroes Isaac, Garet, Ivan and Mia on a quest to prevent the ancient power of Alchemy from being unleashed on their home world of Weyard.

Their adventure takes them through towns, caverns and dungeons as they face wily enemies, confounding puzzles and epic challenges that push their magical abilities (Psynergy) to their absolute limits.

Along the way, they get help from mysterious creatures known as the Djinn, who aid the heroes in harnessing their Psynergy to unlock potent spells and unstoppable attacks.

A direct sequel to Golden Sun, the Golden Sun: The Lost Age presents a dramatic shift as the story now follows Felix – a young Adept (or magic user) who was the antagonist of the first game – on his mission to prove that Alchemy isn’t a destructive force, but one that could save Weyard after all. Forced to join Felix on his quest are Adepts Jenna and Sheba and the wizened scholar Kraden, all of whom struggle to keep Felix on task as powerful and enigmatic new challenges face them all.

Featuring co-op gameplay that allows for friends to join your merry (and sometimes not-so-merry) band, as well as turn-based combat, puzzle-solving, open world exploration and RPG-inspired character upgrades, Golden Sun and Golden Sun: The Lost Age are layered with unpredictable gameplay built around an engrossing and engaging story.

The more you get to know Weyard, the more mysterious it gets. So, what do you say? Ready to fall under its spell?

Much like the Zelda Game Boy duology that also launched on NSO a few months ago (The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons), these two titles boast interconnectivity, in that your progress from one game can be carried over to the next.

On the GBA this could be achieved using a link-cable or a somewhat fiddly and convoluted password system, and sadly it seems the password system may be the only way to achieve this transfer on NSO, but we’ll find out for sure when they land next week.

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