News: Miaymoto Talks Revolution Controls

A couple of tidbits from the man himself, Shigeru Miyamoto, as Gamespy interview him on what we are to expect next-gen...

Miyamoto's message is clear: the Revolution controller will be simple to use. He said that the controllers of the current generation didn't look fun to use. He said "You don't look at any of the controllers and think, 'Wow, I want to play [with] this.' You look at these controllers and think, 'Oh my God, it looks so difficult.' That scares people away."

He mentioned the Revolution controller will somehow simplify using the analogue stick and shoulder buttons together, something he said some kids found hard when using the GameCube controller. "We originally thought we'd be able to use the functionality of the L and R buttons to create some really unique things," he said. "In the end we just made basic games and didn't really utilise the full potential, but with the Revolution what we're hoping to do is utilise the interface to create more interesting and unique games."

But are Nintendo aware of the risk of over-simplifing controls? It appears so. "What we really want to do is create something that's not frightening to the user that is usable for a Zelda-type game."

But why all the secrecy? "Graphic chips are one thing. Those are hard to imitate. But if we showed our controller, we'd be revealing way too much. It's very easy to copy. We really want to present our interface, the controller, with software as a package," he concluded.

We can all just hope the interface, controller and software 'package' won't be kept under wraps much longer. To read the interview in its entirety, click here.


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