Super Smash Bros. Melee

News: Smash Bros. Melee Was Too Difficult

Masahiro Sakurai, creator of Super Smash Bros. Melee, has claimed that the title was too difficult.

The Gamecube iteration of the Super Smash Bros. series, Super Smash Bros. Melee, has been labelled as too difficult by its own creator. Masahiro Sakurai, in an interview with Famitsu that has been translated by 1UP, claims that the game was not only "hardcore-exclusive" but also "extremely gruelling" to make.

In spite of the game's success, selling over seven million copies, Masahiro Sakurai has stated, "I had created Smash Bros. to be my response to how hardcore-exclusive the fighting game genre had become over the years, but why did I target it so squarely toward people well-versed in videogames, then?" The creator seems to have realised what he believes to have been an error and tried to make the Wii's title Brawl to be more accessible.

The development of the game itself was just as difficult according to Masahiro Sakurai. He worked flat-out on the game out of sheer determination to make it the best he could. If another Super Smash Bros. title was made he promises it will be more accessible than Melee.

"I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time. During parts of it, I was living a really destructive lifestyle -- I'd work for over 40 hours in a row, then go back home to sleep for four...My staff was raring to go, and we plunged in full-tilt from the start. I pushed myself beyond any limit I could think of because I doubted I'd ever have this sheer amount of work in my hands ever again."

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