Review: Splatterhouse

PC Engine Review

NOTE: This is Virtual Console review. As such, there's none of the usual scoring at the end.Just text and a quick verdict.

The final game is Splatter House: a game which, thanks to the Jack Thompsons of the time, and due to the consoles technical limitations, ended up far worse than the original version. Now, I've played the arcade game, a couple of years ago and I really enjoyed it. I went into this game expecting more of the same. It's really not, at all. Splatter House on the TG-16 was cut to hell.

Splatterhouse is a 2D side scroller, but not like Streets of Rage or the previously mentioned Turtles game. This game involves zombies, bats, flesh worms and chained up corpses that spit acid. Fun, eh? Well, the original version featured far much more, it was far darker and far more fun due to this atmosphere. You must go from simply travel left to right to the end to the stage, killing everything in your path with your fists or whatever weapon you can pick up off the ground whilst avoiding whatever traps are on the floor or ceiling.

Sounds fun you might think? Well err... this game is missing a lot and there's a reason you should wait just a while longer. The game is missing its best weapon (the meat clever), its missing the corpses and its missing the splitting body animations and it still was the first game with a parental advisory rating, but its fairly tame these days. The game was heavily influenced by many horror movies such as Friday the 13th, Poltergeist and Evil Dead II. Splatter House 2 and 3 released on Mega Drive were far better games; you should wait for these if you want a Splatter House.

Compared to the arcade port, the TG-16 version is a joke in terms of graphics and sound. The musical score is far better in the arcade version as are the sound effects. The graphics are far less atmospheric, with poorer lighting and sprite work.

Verdict: Shoddy and tame arcade port.

N-Europe Final Verdict

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Final Score




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